Gadaric Main

Original design by Rich L. Baker III
Previous version published in The Rock of Bral accessory (pg. 22)
Updated for 3rd Edition D&D by Robert Blezard

Gadaric Main
Male human Wiz17 (Invoker): CR 17
Medium-sized humanoid (human)

Hit Dice: 17d4+51
Hit Points: 95

Initiative: +2 (Dex)
Speed: 30 ft.

Armor Class: 21 (+2 Dex, +5 Robe, +2 Staff, +2 Ring)
Attack Bonus: +10/+5 melee (1d6+2, staff of power) or +10/+5 ranged touch (by spell) or +8 touch

Alignment: Chaotic Neutral

Saves: Fort +11, Ref +10, Will +13.
Abilities: Str 11 (+0), Dex 15 (+2), Con 16 (+3), Int 20 (+5), Wis 12 (+1), Cha 10 (+0).

Special Qualities *: Robe benefits -> +5 armor bonus to AC, SR 17, +1 resistance to all saving throws, can overcome the spell resistance of others as if he had the feat Spell Penetration; Staff benefits -> +2 luck bonus to AC and saving throws, can be broken for a retributive strike (see page 205 of the DMG for charge-based abilities).

Height: 5′ 9″

Languages: Common, Draconic, Dwarven, Elven, Goblin, Halfling.

Skills: Alchemy +15, Balance +7, Concentration +12, Diplomacy +5, Innuendo +5.5, Knowledge (arcana) +14, Knowledge (astronomy) +14, Knowledge (heraldry – space) +14, Knowledge (planetology) +14, Knowledge (spelljamming lore) +14, Profession (scribe) +10, Scry +15, Spellcraft +16, Spot +5.5, Wildspace Lore +5.5.

Feats: Brew Potion, Combat Casting, [Scribe Scroll], Skill Focus (Spellcraft), Spell Focus (Evocation). Spell Mastery, Spelljamming, Zero-Gravity Combat.
Bonus Feats: Enlarge Spell, Maximize Spell, Spell Mastery.

Spells per Day: 5/7/6/6/6/6/5/4/3/2. Base DC = 15 + spell level. Evocation Base DC = 17 + spell level.
Prohibited School: Conjuration.

Spellbook: 0th – Arcane Mark, Daze, Dancing Lights, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Read Magic, Resistance; 1st – Alarm, Animate Rope, Chill Touch, Comprehend Languages, Endure Elements, Enlarge, Feather Fall, Floating Disk, Magic Missile, Shield, Spider Climb; 2nd – Arcane Lock, Darkness, Daylight, Protection from Arrows, See Invisibility, Shatter; 3rd – Dispel Magic, Displacement, Explosive Runes, Fireball, Wind Wall; 4th – Dimensional Anchor, Ice Storm, Resilient Sphere, Shout, Wall of Ice; 5th – Permanency, Sending, Teleport, Wall of Force; 6th – Contingency, Globe of Invulnerability, Greater Dispelling; 7th – Delayed Blast Fireball, Forcecage; 8th – Clone, Sunburst; 9th – Time Stop, Meteor Swarm.

Mastered Spells [2 x 5 (Int mod.) = 10]: 1st – Magic Missile, Shield; 2nd – Darkness, Shatter; 3rd – Dispel Magic, Fireball; 4th – Ice Storm; 5th – Wall of Force; 6th – Contingency; 7th – Delayed Blast Fireball.

Memorized Spells: 0th – Arcane Mark, Detect Magic, Flare **, Light, Mage Hand; 1st – Alarm, Comprehend Language, Endure Elements, Feather Fall, Floating Disk **, Shield, Spider Climb; 2nd – Darkness **, Daylight (x2), Protection from Arrows (x2), See Invisibility; 3rd – Dispel Magic (x2), Displacement, Fireball (x2), Wind Wall **; 4th – Dimensional Anchor, Ice Storm, Magic Missile [Maximized], Resilient Sphere, Shout, Wall of Ice **; 5th – Permanency, Sending, Shatter [Maximized] (x2), Teleport, Wall of Force **; 6th – Contingency **, Fireball [Maximized], Globe of Invulnerability, Greater Dispelling (x2); 7th – Delayed Blast Fireball (x2), Forcecage **, Ice Storm [Maximized]; 8th – Forcecage [Enlarged] **, Sunburst (x2); 9th – Time Stop, Meteor Swarm **.

Possessions: Staff of power, robe of the archmagi (gray), ring of protection +2, boots of speed, periapt of health.

* Adjustments accounted for in character statistics.
** Bonus spell as per specialization.


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