The Reverie (Remembrance,) Part 1

elvenskipperReverie (Remembrance)

Elven Stinger

Built By: Elves

Used Primarily By: Ogres

Tonnage: 7 tons

Hull Points: 7

Crew: 2/7 (5)

Maneuver Class: B

Landing-Land: Yes

Landing-Water: Yes

Armor Rating: 8

Saves As: Ceramic

Power Type: Splendid Sails

Ship’s Rating: 2

Standard Armament:

Light catapult (A; Crew 2)

Cargo: 3 tons

Keel Length: 100’

Beam Length: 20’

 

The Reverie (Common translation: Remembrance) is hardly what many people would consider a ‘ship’; it is more akin to a boat for a larger craft much like a flitter or a mosquito. It indeed looks like an enlarged flitter, big enough to carry multiple crewmen while not being large enough to be considered a true ship.

The Remembrance is an elven stinger, an ancient design from the earliest days of elven exploration. The stinger is rarely seen today, usually confined to elven-dominated spheres such as Darnannon. It is too lightly armed and armored for most captains’ tastes. Some stingers are used by couriers for long-distance message delivery between elven colonies and Armada, but little else.

The Remembrance looks like an oversized flitter, with a black body and wings, with cobalt-blue highlights. There is a single interior deck and a small top deck. There is only one weapon, a light catapult set to fire at pursuing ships. The Remembrance is not designed for battle, and would be easily defeated by anything more powerful than a dragonfly.

Top Deck

  1. Hatch: The hatch to the main deck can be bolted from the inside.
  2. Bowsprit: A small Continual Light Lantern that sheds a soft light down upon the deck is located here. The light shed by the lantern is about as bright as a full moon.
  3. Catapult: The Remembrance’s only armament, a light catapult, is set to fire in a rear-ward arc. It is movable such that it could be fired in any arc, but this requires a good deal of muscle and takes about five minutes.
  4. Ammunition: This crate is bolted to the deck. It holds eighteen round stones that weigh about forty pounds each (ammunition for the catapult). The crate has a simple latch to keep the lid closed, but otherwise is unlocked.

Main Deck

  1. Hatch: The hatch to the top deck can be bolted from here. A ladder leads up to the top deck.
  2. Bridge: The Bridge of the Remembrance is fairly bare. There is a simple mapping table with charts to about half a dozen spheres (none Steelspace) and a Telescope of Planetary Location. The Telescope is a primitive version of the Planetary Locator. When a person gazes through the telescope, it directs the viewer towards the nearest planet of size A or larger, and shows the viewer a fuzzy image of the planet and a general distance in days of travel. Once per day, the viewer can view another planet so long as he knows the generally accepted name of the planet. There is also a pair of chairs in front of the windows for stargazing.
  3. Galley: The Remembrance’s galley is fairly advanced, thanks to an upgrade by Gistor before he died. There is a small, magical stove that can be commanded to become very hot three times per day, enough to prepare a simple meal. There are four barrels in this room (grog, apples, citrus fruit, and salted pork), several sacks of flour, and the usual pots, pans, skillets, and knives to prepare a meal. The Remembrance usually carries enough food to keep the crew fed for four months.
  4. Captain’s Cabin: The captain’s cabin has been claimed by Griim. It has a long bed, specially built to accommodate Griim’s eight-foot tall frame. There is also a writing desk, a trunk of clothes, and a small coffer with 500 gp in various currencies (to pay for docking fees). There is also a bookshelf with more than a dozen books written by Griim on life in the Known Spheres. These books detail the people and cultures he has encountered, with little attention to defenses or battle-readiness of non-ogres. As such they are completely useless to the ogres of Steelspace.
  5. Crew Quarters: The four-man crew shares this room. There are four hammocks and four sea chests for the crews’ belongings. A silk screen decorated with an oriental-style dragon is in one corner, to allow Sakka some privacy when she changes. There is a writing desk and more than two dozen books on a shelf, all detailing life in the Known Spheres. There is a small table with a drawer that contains dozens of colorful ceramic tiles – useful for play Mahjong and Go! Griim and Krosh often play against one another; when sailing in deep space, their games can last hours.
  6. Privy: This tiny cubby of a room has a Chamber Pot of Devouring and Cleanliness (a magically enchanted chamber pot that not only disposes of waste but also cleans the backside with a spray of water and hot air) and an Incense Burner of Neverending Delightful Scents (Jasmine-scented).
  7. Cargo Hold: The cargo hold of the Remembrance is quite small, only capable of holding small amounts of cargo.
  8. Companionway: The companionway is lit by two small glowing globes, both putting off light equal to moonlight. They can be shuttered to show no light at all.

By Adam “Night Druid” Miller

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