This image by deviantART artist Ignacio Bazán Lazcano would be how I would depict the steam mechs of the core worlds of SJGW’s Steampunk Spelljammer universe.
The steam mechs of the core are a little more mech and a little less magic. Such mechs are well taken care of by their handlers, although ages of warfare makes most steam mechs look less shiny. There is a darkness to how steam mechs are viewed in the core worlds. The constructs are seen as dangerous, dirty, and frightening even though they are required for the security of the Empire of Monarchs.
Steam mechs in the far reaches of the Aether (like those seen in Rielunspace) wouldn’t be as advanced as those near the core worlds. Such mechs are more magical than mechanic, and they are built for their aesthetics, especially by the Elven Flotillas. (imagine a Elven Warbird spelljammer morphed into…
Almagra is a super world that I first created while playing around with the Fractal Terrains demo from Profantasy Software Ltd. The planet is massive with a circumference of 500,000 miles. It’s highest peak is 100,000 feet above sea level while its deepest ocean trenches are 100,000 feet below sea level. The world is one of the strangest RPG worlds I’ve ever come up with and it will be the flagship world for this blog. Since its creation first took place in my Knightfall’s Otherworlds group on Facebook (before getting its own FB group), I’ve decided that this blog will feature all other roleplaying worlds that I’ve created through that group. (Kulan won’t have a presence here, as it has its own blog (KWJ), and anything about Rielun will be blogged about on Spelljammer Gome Wild.) However, the blog will mainly be for World of Worlds.
i had two groups on Facebook that had content for Almagra. Originally, I had created a catch all group called “Otherworlds” but I then created a group specifically for Almagra. Along with my old AD&D 2E group, there was too much redundancy. so, I’ve deleted the AD&D 2E group and the second Almagra group. Now, there is only one Facebook group for Almagra and Otherworlds.
As part of the move back to one catch-all group (not including Time of Ages or World of Kulan, however), I’ve moved all my maps for the Moons of Almagra into a album on the group. There are maps for four of the seven moons in Almagraspace — “Burning Moon” (3rd), “Ice Moon” (6th), “Small Moon” (4th), and “Strange Moon” (2nd). While I don’t have true names for the moons of Almagra yet, the descriptive names give some idea of what each moon is…
Here is the layout for the Crystal Sphere for Almagraspace. Almagra sits at the center of the crystal shell and the sphere’s primary and secondary suns orbit the World of Worlds. The primary sun/fire body orbits in the fourth position, and it is larger than Earth’s yellow sun. (I’d say at least 1-1/2 times the size.) The secondary sun/fire body is a huge red giant that has slowly begun to dim. It’s energy isn’t strong enough to reach Almagra, but it does appear in the night sky as a semi-bright red star.
First Moon (Moon-like, no native life)
Second Moon (“Strange Moon”)
Third Moon (“Burning Moon”)
Yellow Sun/Fire Body (Larger than our Sun)
Fourth Moon (“Small Moon” [primitive])
Fifth Moon (“Death Moon”)
Sixth Moon (“Ice Moon” [half the size of Earth])
Seventh Moon (an Air World/Gas Giant [largest planet-moon])
Original design by Rich L. Baker III
Previous version published in The Rock of Bral accessory (pg. 22)
Updated for 3rd Edition D&D by Robert Blezard
Male human Wiz17 (Invoker): CR 17
Medium-sized humanoid (human)
Hit Dice: 17d4+51
Hit Points: 95
Initiative: +2 (Dex)
Speed: 30 ft.
Armor Class: 21 (+2 Dex, +5 Robe, +2 Staff, +2 Ring)
Attack Bonus: +10/+5 melee (1d6+2, staff of power) or +10/+5 ranged touch (by spell) or +8 touch
Spelljammer is available for download for $9.99 at DriveThruRPGs!
Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.
The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.