Livestreamed Spelljammer: Adventure 1

Last year I started a Spelljammer campaign with viewers from my channel, livestreamed on Twitch.tv. This first adventure was an introductory set of sessions to get the players used to concepts of Spelljammer and AD&D 2nd Edition.

This first adventure involved a member of the Seekers who had failed to check in with another member of the Seekers, who then recruited the party to investigate what happened. What has happened to The Seeker’s Friend?

The party consists of:
Cadet Higgimus, a Giff Fighter, played by Asher
Braxon Miacc, a Human Fighter, played by Big Mac
Yeldan Sharpeye, an Elven Ranger, played by G_Man
Lafdul Moonblade, an Elven Mischiefmaker/Thief of Erevan Ilesere, played by Zakhad
Xanfyr, a Half-Elf Invoker, played by James
Levalithana Footloose, an Elven Wild Mage, played by Eleve

The campaign adventure can be watched on the YouTube playlist:

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Adventures in Arcane Space Spelljammer show launches on Twitch TV

Adventures In Arcane Space - AD&D 2nd Edition Spelljammer Campaign - Part 1Auld Dragon is one of the regulars over at the Spelljammer forum at The Piazza. He also has a YouTube channel, where he has been uploading Lets Play videos of D&D games for some time.

Last Saturday, at 12.00 noon EST, he broadcast the first episode of a new a live-streamed 2nd Edition AD&D Spelljammer game on his Twitch TV channel.

Called, Adventures in Arcane Space, the show features some of the viewers of Auld Dragon’s channel testing out Roll 20 for the first time.

Catch up on You Tube

The game stars oSpelljammer: Adventures in Arcane Space: Episode 1ff on The Rock of Bral, with the player characters being summoned to a drinking establishment, called The Rampant Lion, to meet with a mysterious stranger who is looking for some people to help him carry out a mission for The Seekers.

Adventures In Arcane Space – AD&D 2nd Edition Spelljammer Campaign – Part 1

Here is Auld Dragon’s description from YouTube:

 

Published on 6 Mar 2017

Welcome to Adventures in Arcane Space campaign, an Advanced Dungeons & Dragons Second Edition Spelljammer campaign played on Roll20 with viewers from my channel!

Session 1, streamed live at 12pm EST/5pm UTC on March 4th, 2017 over at Twitch.tv:
http://www.twitch.tv/aulddragon


The Party consists of:
Cadet Higgimus, a giff fighter.
Braxon, a human fighter.
Yeldin, an elf ranger.
Lafdul, an elf mischiefmaker/thief.
Xanfyr, a half-elf invoker.
Levalithana, an elf wild mage.

See Episode 2 on Saturday

Don’t forget that Episode 2 will be broadcasting live this forthcoming Saturday, from 12.00 noon to 4pm EST, on Twitch TV.

 

Book Review: Starship Troopers by Robert A. Heinlein

Starship TroopersStarship Troopers by Robert A. Heinlein
My rating: 5 of 5 stars

Read for the Space Opera 2016 Reading Challenge and the 12 Awards in 12 Months Reading Challenge.

This is one of Heinlein’s most controversial novels. Along with Joe Haldeman’s The Forever War, this is the novel that invented the space marine and military science fiction. If you look around you can see its influence in so many works of sci-fi that it’s become a trope: Halo, Warhammer 40000, Old Man’s War by John Scalzi, even Mechwarrior. Master Chief and the Spartans wear Heinlein’s Mobile Infantry suits.

The first thing I will tell you is this: do you remember the big-budget film made a few years back with Denise Richards playing Carmen Ibanez? Yeah, well; don’t waste your time. The director admitted to having only read the first couple of pages and it shows. If you’re going to claim that a movie is an adaptation of a famous novel, then tell the story the novel tells, dammit! Don’t slap a famous name on it, borrow a couple of character names, and then claim you’ve made an adaptation. How people get away with this without lawsuits I will never know. It was such a far cry from the actual novel that I don’t know why they bothered to connect it at all. Grrrrrr!

Okay, now that I have gotten that out of my system: Starship Troopers is controversial because it has a reputation as being an ode to fascism. Having re-read it now for the first time since I was a pre-teen, I think that this reputation must be due to one of two things: either people do not understand the novel, or people do not understand what fascism is. I am willing to concede the latter after overhearing some man confirm his wife’s belief, when they were passing through the biography section in the bookstore where I work, that Stalin was “Hitler’s right hand man.” A similar confusion has occurred here: if anything, the philosophy outlined by the characters in Starship Troopers is an extreme of communism, which, of course, is fascism’s polar opposite.

I can see how someone who didn’t read it thoughtfully might have gotten this idea. In the society of Starship Troopers, only citizens have the right to vote, and the only way to become a citizen is to offer two years of service (more if required) to the state. This service is up to the state’s discretion, with some weight given to a person’s preferences. And it doesn’t necessarily mean military service; you might be a bureaucrat in an office. But Juan Rico (whose native tongue is Tagalog; how director Paul Verhoeven and scriptwriter Edward Neumeier got their Aryan Nation Nazi fantasy out of a cast of Filipino and Hispanic characters I will never know) is assigned to the Mobile Infantry; space marines.

The Mobile Infantry is a brutal place, where occasionally bones are broken and people are even killed as a normal part of basic training. However, you can leave at any time, and the only penalty for leaving is that you aren’t allowed to come back and you won’t ever be given the right to vote. In one passage, one of the instructors informs Rico that this is so that only those who really give a damn about duty to others before themselves will actually make it through, and so that only those who are willing to defend that at any cost make it. It sounds like a “the few, the proud” speech, so I suppose you could take that as fascism if you weren’t paying attention. Except that it’s really the extreme of socialism; though of course, in the spirit of the time, it denounces Communism as being more suited to the evolution of the insectoid species the human characters are fighting against.

You see, fascism is all about a “superior” elite distinguishing themselves from common people and thus, proving their “right to rule” over everyone else, applying Darwin’s theories to social behaviour. Socialism is about believing that the group is more important than any one individual; which, in its extremes (such as Communist Russia) can be brutal, compassionless and dehumanizing. In this case, the welfare of the group must be more important to a person than their own life or limb, and this is the qualifier for the right to vote. I’m not sure this is a bad idea. Wouldn’t it be great if only those who have proven beyond a shadow of a doubt that they are not interested in selfish motives could have a voice in politics? Of course I can’t think of any real-life way to establish this without creating the very “elitist” class that it would be intended to avoid, but this is a novel, and who is to say that the society of the future looks anything like the society we have now?

Another passage which might support the fascism theory is in support of spanking a child and of corporal punishment, which are accepted parts of this future society. This is not a popular idea in our time, but do remember that this book was written in 1959. Keeping that in mind, the fact that Heinlein includes female pilots and ship’s crews in his future military is impressive, based in the idea that, on average, women have faster reflexes and reaction times and, on average, men are physically stronger. There are always exceptions of course, and Heinlein’s military allows for them, but Carmenica (not even just Carmen, for crying out loud!) Ibanez becomes a pilot and not a trooper. Since women were denied the right to join the Apollo missions a decade later, this is downright revolutionarily feminist in 1959. And Heinlein’s women are no less brave and heroic than their male counterparts. The pilot of Rico’s ship flies directly into an overwhelmed fire zone to do a pickup, and then makes an impossible landing, giving Rico hell for risking all their lives by delaying the pickup all the while.

Now that I’m done arguing against the critics, I’ll address the book itself. Heinlein starts in media res and the rest of the book is excellently paced between philosophy and action. You never find out who won the war, or whether or not Rico even lived through the experience, but that’s not what the story is about. It’s about a boy growing up by finding himself in the military and creating an identity for himself as a soldier. It’s an old story; one not currently popular, but one that’s nonetheless true for many people and has been for centuries.

It’s worth contrasting Paul Mandela’s experience in The Forever War with Juan Rico’s experience. Both books have a lot of valuable things to say about war. In The Forever War, Mandela is drafted into a war he doesn’t understand or believe in, and he finds the space marines to be an alienating, dehumanizing experience of horror and misery. In Starship Troopers, Rico volunteers during peacetime, before the war begins, and he finds himself and his personal identity as a soldier, putting his life on the line for the sake of others, and it fits him well. If you’ve known any soldiers, you know that one of the ways they see themselves is as sheepdogs, who protect the flock from the wolves. It may well have been Heinlein who gave us this reference. Starship Troopers was once on the U.S. Marines’ recommended reading list, only recently replaced by Orson Scott Card’s Ender’s Game.

And speaking of Ender’s Game: the alien Bugs that Heinlein’s troopers are fighting are incomprehensible to human beings, and were probably Bugs in order to make them incomprehensible, because the plot isn’t really about them. Humanity and the Bugs are competing for the same ecological niche; and in Heinlein’s novel, this competition is what creates the conditions for war in the first place; population pressure. It’s suggested that the technology might be available to just outright destroy the Bug planets, but they don’t do that because “war is the continuation of politics by other means.” The idea is to force the other side to do what they want; destroying them isn’t going to do that. More than a little, Ender’s Game was an answer to Starship Troopers, in which Card suggests that humanity, if it possesses the technology to commit genocide, will do so; and that this is wrong because all life is precious, even those of Bugs. And that, too, is something important to be said about war.

A lot to think about in a little 208 page novel! But I suppose that’s why it won the 1960 Hugo award and is considered one of the defining books of science fiction. I chewed through it quickly and would have done it even faster if I hadn’t been spending those four days mostly driving. I’m sure I’ll read it again, maybe with a completely different viewpoint. But in any case, it’s certainly food for thought, and is definitely a must-read for anyone with even a casual interest in science fiction.

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Book Review: The Mauritius Command by Patrick O’Brian

The Mauritius Command (Aubrey/Maturin, #4)The Mauritius Command by Patrick O’Brian
My rating: 5 of 5 stars

Read for the Vernon Library Summer Reading Challenge.

I have been a Patrick O’Brain fan for some time, so I was perhaps primed to appreciate this book more than I otherwise might have been. But the exploits of Captain “Lucky” Jack Aubrey and Dr. Stephen Maturin, who seem a very unlikely pair of friends, are among my favourites. In Canada it seems a rare thing to encounter others who share my joy, and I am told that aside from me, only “old guys” read O’Brian’s nautical classics at the bookstore where I work. If that’s true, I’d like to contribute to a revival. These excellent nautical tales have received international acclaim for their historic accuracy, and they have directly contributed to the development of modern space opera. Many of the giants of that genre, such as David Weber, have acknowledged their debt to O’Brian, C.S. Forester and Joseph Conrad, the Grand Triumvirate of nautical adventure stories.

In The Mauritius Command, Jack Aubrey is appointed Commodore in command of the British Royal Navy’s fleet at Mauritius, which is an island very near to Cape Town that is occupied by the French. O’Brian based most of the events of the story on a real-life navy campaign during the Napoleonic Wars, including the outcome of battles, the ships involved, and many of the details. The small fleet is to blockade the French ships and protect England’s vital merchant marine. This mission is extremely challenging – Jack must proceed badly outnumbered, with outdated and smaller ships, and England’s closest supply port is almost a thousand miles’ sail away, while the French, of course, have the islands. This is Aubrey’s first fleet command and he struggles with his lack of experience in ways that directly complicate the plot. The task is made even more difficult and dangerous by the dangerous, notoriously stormy seas, and by the undermanned army garrison that is to support him in these aims, which is waiting for desperately-needed reinforcements. Jack’s command is fraught with great responsibility and little privilege, but his career might be made or broken on it, provided he survives. To up the stakes, Jack’s rather large immediate family, including wife and small twin girls, are entirely dependent upon his fortunes; and also thousands of miles away in England. The fleet’s brave and ingenious solutions form this novel’s riveting plotline.

One of the best parts about O’Brian’s series is that Aubrey and Maturin share equal billing as protagonists, and O’Brian successfully writes accordingly. In this novel Maturin plays an essential but mostly supporting role, having maneuvered to land his friend this command in the first place, and putting his considerable skills as a spy and a propagandist to work on Aubrey’s (and England’s) behalf.

I found this book to be one of the best of the series, filled with action, dramatic tension, sudden reversals, glorious triumphs and crushing defeats. If you enjoy military fiction, adventure, politics, historical fiction or even space opera, you really should put it on your list.

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Book Review: A Princess of Mars by Edgar Rice Burroughs

A Princess of Mars (Barsoom, #1)A Princess of Mars by Edgar Rice Burroughs
My rating: 4 of 5 stars

Edgar Rice Burroughs, the writer who gave us Tarzan, published this novel first as a magazine serial and then released it as a completed novel later on. It’s always an interesting experience to read classic sci-fi, especially when it’s this classic. This pulp legend is loaded with so many tropes it might make the modern reader toss it aside in disgust; except that none of these were tropes when this book was written. And why are they tropes? Because they were amazingly successful and popular, and thousands of writers who succeeded Burroughs tried to imitate what made the John Carter books what they were. These, along with C.S. Lewis’ Space Trilogy, were the primordial space operas.

John Carter, ex-civil war soldier and Southern gentleman, is mystically transported to the planet Mars in a fashion that feels more like fantasy than science fiction to the modern reader, except that almost everything that happens after that is sci-fi to the core. John Carter finds that as a denizen of Earth he is considerably stronger and can leap incredible distances compared to the native Martians, who are adapted to Mars’ lesser gravity; which, of course, would be exactly what would happen by all laws of physics and biology, if Mars were actually inhabited (though this is also ignored in some places; for instance, Martian riding beasts have no trouble carrying John Carter, although he is certainly more dense, and therefore much heavier, than the people of Mars, which is called “Barsoom” by its inhabitants.)

Carter initially finds himself among the savage green men, who are twelve to sixteen foot tall green, four-armed aliens with great tusks like orcs; where he, through a strange combination of coincidences and misunderstanding of social custom, finds himself both a prisoner and a chieftain; and he teaches the green men about friendship, loyalty and benevolence, which are qualities they have forgotten because limited resources on the dying world of Mars have demanded a more savage way of life of its denizens. Then he ends up meeting the more human-like, more technologically and culturally advanced (but smaller and weaker) red men of Mars, where he meets the princess who motivates him to acts of heroism that read like mythology; which of course also make the John Carter books the primordial planetary romance.

As a modern reader I found that I was impressed by much of the implied technology, which included but was not limited to anti-gravity vehicles, terraforming, and the rudiments of nuclear power and plasma weaponry (described as being powered by radium or something similar.)

Aside from the fact that this standard story formula has become the essence of the default science fiction plotline and setting (clearly guiding, among other things, the standard plots of the original Star Trek series,) I can see so many direct influences in many other ways. The Gor novels are essentially Barsoom updated, kinkified and taken to the extreme; the Dark Sun novels borrow the “savage world of limited resources” setting whole-hock, and I think we even get the fact that Mork hatched from an egg from this novel, since the people of Barsoom are born thus. We even get our scantily-clad heroes and heroines from Burroughs’ work; the Martians wear jewelry and combat harness, but not clothing.

There is much to irritate the modern reader if you allow it to. Racism and sexism is rampant, as is the hypocritical logic of Colonialism, and as I’ve said, it’s full of what have become tropes. The writing of the time is prone to contrived plot conveniences and dei ex machinae. There’s a lot of telling and not showing, which of course is considered bad writing by modern convention. And yet it’s a damn good read that keeps you pressing on to the very last page. It took me only a day to burn through it even though I don’t have as much time to read as I would like on working days.

Refreshing, however, to the modern reader, is the fact that despite his Colonialism, John Carter is a man who tries always to do the right thing as he sees it at the time, and in this age of dystopias and anti-heroes, this is like a breath of fresh air. And the style is an easy read that is appropriate for everyone from teens to octogenarians and up.

Everyone who considers themselves a sci-fi or fantasy fan should read this book, whose influence is clearly underrated. Despite, or perhaps especially because of, the tropes.

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Les Aventures éthériques – Navires en bouteilles!

Kite city 4 par Artbytheo

Les anciens Reigar manipulaient les forces magiques de manière intuitive, leurs prodiges sont bien connus, mais les fléaux qu’ils déchaînèrent à travers les Sphères également. Une très ancienne légende mentionne l’existence d’un lieu étrange, connu sous le nom ancien de Nagamarra’tolanhra, l’Univers scellé dans le verre.

Etienne incarnera le Redoutable, un Valorien Enchanteur, Timonier-à-louer, en quête de connaissances mystiques à travers les Sphères Connues.

Valérie incarnera Mebd, une Halfeline Barde de la Sphère de Toralikis en quête de chants épiques à composer.

Mélissa incarnera Driga, une Runath Druidesse Vacuu cherchant à rétablir un certain équilibre à l’échelle cosmique.

Arnaud incarnera Amneth Kapumis, un Goshène Prêtre de Ptah en quête des mythiques Pyramides perdues entre les Sphères.

Les pjs viennent de faire escale sur les rives d’une mer aux eaux dorées, emplissant un profond cratère sur la face intérieure de la…

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Legendary Planet: A Fantasy Space Kickstarter!

Legendary Games brings you an epic sword & planet adventure saga for Pathfinder and 5th Edition that takes you across the multiverse!

Check out the Kickstarter here!