Spider of Death

Spelljammer Gone Wild

There are many legacies of the Thousand Ships War that engulfed Rielunspace and all of the Aether Void beyond Rielun’s sphere. The worst legacies were the deadly clockwork creations the last Emperor-King of the Kings’ Monarchy, Lorac Silidast, released into the universe to conquer and destroy his foes. The Mad Drider created walking steam mechs that looked like giant spiders and set them upon world after world that had little hope of repealing the clockwork monsters. These Spiders of Death had a touch of intelligence (and evil) in them and were nearly as deadly to the Kings’ Monarchy’s own soldiers as to the enemy. Many of the creations, which were half magical golems and half advanced steamcraft constructs, began to be able to repair and improve on themselves, although they never were able to replicate themselves. They soon became independent enough to exist on their own, as long as they…

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Thundermount Desert

Sharing this post from my Spelljammer Gone Wild blog. The Thundermount Desert on Rielun is a legacy of the Thousands Ships War.

Spelljammer Gone Wild

This deadly desert sits near the center of the continent of Malecade along its southern shoreline. It is another lasting legacy of the conflict between the peoples of Rielun and the Kings’ Monarchy. It was created when the Imperial Throneship, Thundermount, crashed into Malecade during the Thousands Ships War (known on Rielun as the Third War). The resulting explosion created the desert and the regions around it that would become known as the Wildlands of Malecade. While much of the land healed due to the collective will of the Ethma’rieluna (Children of the World), the desert itself has never been completely reclaimed. Much of it remains cursed and unnatural and many on the continent avoid passing through or even near it. However, the Ethma’rieluna believe it will eventually become just another part of the Balance of the Four. They believe that Jaua Ae-rielun has purposefully brought peoples and even entire…

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Steampunk Sentinel

Beware the sight of a Steampunk Sentinel in the Spelljammer Gone Wild universe!

Spelljammer Gone Wild

Beyond Rielunspace, the wider Aether is home to hundreds of thousands of worlds in the Spelljammer Gone Wild universe. There are steam-powered societies so old that their power approaches near godlike potential. Luckily, most of these worlds are beyond the reach of the fractured Kings’ Monarchy or the Elven Navy. However, once in a while a spelljamming ship will come into contact with a Steampunk Sentinel ship from one of these Distant Spheres (or The Beyond) and are either left in awe of the visitors powerful ship or left in ruins from that same power.

The reiger and the mercane seem to have knowledge of these ancient spelljamming people but refuse to talk about it with the other peoples of the space lanes. The only advice reiger give to captains and their crews that might encounter Steampunk Sentinel is to flee as fast a possible. It is better not to…

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Pirate Spelljammer

Another great image by by p2722754 on Pixabay, but I decided to use this one specifically for Time of Ages. I like the small but dangerous feel to this ship. Its crew would would be survivors — a small fish is very big pond.

Spelljammer Gone Wild

While piracy is a huge concern in the sky above Rielun, out in the wildspace of Rielun’s sphere is another matter altogether. Pirates often take to the Aether to prey on ships coming into the sphere for the first time or to harass traders moving from planet to planet. (I really need to create the crystal sphere for Rielunspace. Hmm, I have a feeling it’s going to be huge.) While most of Rielunspace’s pirates are dastardly and greedy, there are some out in the space lanes just trying to survive. The ship below would belong to one of these small time survivors who would spend most of their time avoiding the patrols of the Elven Navy, which have a strong presence in Rielunspace and privateers for various Aether Kingdoms spread throughout the sphere.

Image by p2722754 from Pixabay

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Steampunk Spelljamming Ship

A free image from Pixabay that felt very “Steampunk Spelljammer.” While perfect for Time of Ages, I figured I’d reblog it here on Wildspace too. -RPB

Spelljammer Gone Wild

I found this image on Pixabay and immediately thought Spelljammer, and the image’s creator even noted it as being a steampunk-inspired creation. This old trader ship would be typical for the Aether skies of Rielunspace — older ships that have fallen out of favour in the spacelanes of the Kings’ Monarchy.

Image byJazellafromPixabay

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Rielun Revised

This world map shows the primary campaign world, Rielun, within my Spelljammer Gone Wild steampunk cosmology for D&D v.3.5. The map was created using the free version of a program called Hexographer.

You can read about the world’s prehistory here.

Spelljammer Gone Wild

While I had completed this map in Hexographer some time ago, I never got around to sharing it on here. This is now the official Time of Ages campaign setting map from which all others will be created.

Direct link to map.

World of Rielun The primary world for my Time of Ages 3E campaign setting set in my Steampunk Spelljammer cosmology.

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Adventures in Arcane Space back Saturday – catch up now

Earlier this week we ran a story called Adventures in Arcane Space Spelljammer show launches on Twitch TV and posted a link to the a YouTube video.

But there is a second YouTube video, as episode 1 of the show was split into two parts. So here are both parts so that you can catch up.

Spelljammer: Adventures in Arcane Space: Episode 1

 

 

 

 

 

 

Spelljammer: Adventures in Arcane Space: Episode 2

 

 

 

 

 

 

 

 


You can watch the next show live on Saturday from 12 noon to 4pm EST.

Adventures in Arcane Space Spelljammer show launches on Twitch TV

Adventures In Arcane Space - AD&D 2nd Edition Spelljammer Campaign - Part 1Auld Dragon is one of the regulars over at the Spelljammer forum at The Piazza. He also has a YouTube channel, where he has been uploading Lets Play videos of D&D games for some time.

Last Saturday, at 12.00 noon EST, he broadcast the first episode of a new a live-streamed 2nd Edition AD&D Spelljammer game on his Twitch TV channel.

Called, Adventures in Arcane Space, the show features some of the viewers of Auld Dragon’s channel testing out Roll 20 for the first time.

Catch up on You Tube

The game stars oSpelljammer: Adventures in Arcane Space: Episode 1ff on The Rock of Bral, with the player characters being summoned to a drinking establishment, called The Rampant Lion, to meet with a mysterious stranger who is looking for some people to help him carry out a mission for The Seekers.

Adventures In Arcane Space – AD&D 2nd Edition Spelljammer Campaign – Part 1

Here is Auld Dragon’s description from YouTube:

 

Published on 6 Mar 2017

Welcome to Adventures in Arcane Space campaign, an Advanced Dungeons & Dragons Second Edition Spelljammer campaign played on Roll20 with viewers from my channel!

Session 1, streamed live at 12pm EST/5pm UTC on March 4th, 2017 over at Twitch.tv:
http://www.twitch.tv/aulddragon


The Party consists of:
Cadet Higgimus, a giff fighter.
Braxon, a human fighter.
Yeldin, an elf ranger.
Lafdul, an elf mischiefmaker/thief.
Xanfyr, a half-elf invoker.
Levalithana, an elf wild mage.

See Episode 2 on Saturday

Don’t forget that Episode 2 will be broadcasting live this forthcoming Saturday, from 12.00 noon to 4pm EST, on Twitch TV.

 

Video

Lightyear FM

Want a perspective on what flying through space might actually look like?  Here’s one project to give you an idea.  Working on the knowledge that radio waves travel at the speed of light, this simulation shows you the local neighbourhood near Earth (excluding exoplanets) up to the limit of the first Earth radio broadcasts; up to 110 years ago (as of 2015).

Things I learned from this:

  • In general, stars don’t float randomly by themselves.  They appear in clusters.  We’re part of a pretty little cluster of mostly much tinier, dimmer stars than our own, that might look like the Pleiades with a red-shift in someone else’s perspective.
  • We can infer that most of the stars near us are smaller/dimmer than our own because most of them have alpha-numeric names (more on that in a minute).  Also, stars progress from red to orange to yellow to white to blue in terms of brightness and most of the stars around us are more orange than we are.
  • Every once in a while you do get singular stars just floating in a void, but it’s the exception, not the rule.
  • There are two nebulae relatively near to us.  One’s about 40 light years away and the other is about 80 light years away.  Each is about 10 light years across.

Naming conventions of stars:

  • The oldest stars we know about have proper names.  Those tend to be the brightest from our perspective and are typically the ones visible with the naked eye.  Most such names are derived from the Arabic language.  You’ll see relatively few of them in our local neighbourhood (Sirius, Fomalhaut, Pollux, etc.)
  • Sometimes stars are named for astronomers or the people who discovered them.  You’ll see a couple of those in this simulation.  One of them, Barnard’s Star, which you’ll see right after the Centauri stars that are our closest neighbours, blasted right through the edge of our solar system only 70,000 years ago!  Talk about a near-miss!
  • Some stars are catalogued.  The Bayer Designation names stars by a lower case Greek letter generally representing its corresponding number, plus the constellation it appears in. (ie. Sigma Sagittarii).  Once all 26 Greek letters have been assigned, letters of the Arabic-derived alphabet are used (ie. G Scorpii).  Sometimes when concurrent stars were discovered (like, say the smaller star in the Alpha Centauri binary) it was designated with a superscript.  The Flamsteed Designation is used when no Bayer Designation exists or when the Bayer designation uses numeric superscripts, because it’s less awkward.  (ie. 61 Cygni).  These stars are usually visible with a decent telescope.
  • The most recently discovered stars, visible with ultra high resolution or space telescopes and tracked by computers, are named with an alpha-numeric designation based on their position in the sky.  Over 990 million such objects exist.
  • Special cases: Pulsars are designated by the prefix PSR, with a series of hyphenated numbers in which the first indicates its right ascension and the second its degree of inclination.  Supernovae are designated by the prefix SN, plus the year they were discovered in, and if there was more than one, a letter indicating the order of discovery (ie. SN 1987A.)  A few supernovae are known by the year they occurred in (ie. SN 1604, also known as Kepler’s Star).  Novae are usually given a name according to the naming convention of the General Catalogue of Variable Stars, which includes a number or letter designation and the constellation it’s from (ie. V841 Ophiuchi, SZ Persei, T Bootis.)

Here’s a preview to show you what it looks like: you can find the simulation itself at Lightyear.fm.  Note that if you hover your cursor over each celestial body (save the Earth, the Moon and the Sun) it will tell you what it is and how far away from Earth it is.  Enjoy the simulation!

Lightyear.fm – An interactive journey through space, time, & music from chris baker on Vimeo.