Spider of Death

Time of Ages

There are many legacies of the Thousand Ships War that engulfed Rielunspace and all of the Aether Void beyond Rielun’s sphere. The worst legacies were the deadly clockwork creations the last Emperor-King of the Kings’ Monarchy, Lorac Silidast, released into the universe to conquer and destroy his foes. The Mad Drider created walking steam mechs that looked like giant spiders and set them upon world after world that had little hope of repealing the clockwork monsters. These Spiders of Death had a touch of intelligence (and evil) in them and were nearly as deadly to the Kings’ Monarchy’s own soldiers as to the enemy. Many of the creations, which were half magical golems and half advanced steamcraft constructs, began to be able to repair and improve on themselves, although they never were able to replicate themselves. They soon became independent enough to exist on their own, as long as they…

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Thundermount Desert

Sharing this post from my Spelljammer Gone Wild blog. The Thundermount Desert on Rielun is a legacy of the Thousands Ships War.

Time of Ages

This deadly desert sits near the center of the continent of Malecade along its southern shoreline. It is another lasting legacy of the conflict between the peoples of Rielun and the Kings’ Monarchy. It was created when the Imperial Throneship, Thundermount, crashed into Malecade during the Thousands Ships War (known on Rielun as the Third War). The resulting explosion created the desert and the regions around it that would become known as the Wildlands of Malecade. While much of the land healed due to the collective will of the Ethma’rieluna (Children of the World), the desert itself has never been completely reclaimed. Much of it remains cursed and unnatural and many on the continent avoid passing through or even near it. However, the Ethma’rieluna believe it will eventually become just another part of the Balance of the Four. They believe that Jaua Ae-rielun has purposefully brought peoples and even entire…

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Steampunk Sentinel

Beware the sight of a Steampunk Sentinel in the Spelljammer Gone Wild universe!

Time of Ages

Beyond Rielunspace, the wider Aether is home to hundreds of thousands of worlds in the Spelljammer Gone Wild universe. There are steam-powered societies so old that their power approaches near godlike potential. Luckily, most of these worlds are beyond the reach of the fractured Kings’ Monarchy or the Elven Navy. However, once in a while a spelljamming ship will come into contact with a Steampunk Sentinel ship from one of these Distant Spheres (or The Beyond) and are either left in awe of the visitors powerful ship or left in ruins from that same power.

The reiger and the mercane seem to have knowledge of these ancient spelljamming people but refuse to talk about it with the other peoples of the space lanes. The only advice reiger give to captains and their crews that might encounter Steampunk Sentinel is to flee as fast a possible. It is better not to…

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Pirate Spelljammer

Another great image by by p2722754 on Pixabay, but I decided to use this one specifically for Time of Ages. I like the small but dangerous feel to this ship. Its crew would would be survivors — a small fish is very big pond.

Time of Ages

While piracy is a huge concern in the sky above Rielun, out in the wildspace of Rielun’s sphere is another matter altogether. Pirates often take to the Aether to prey on ships coming into the sphere for the first time or to harass traders moving from planet to planet. (I really need to create the crystal sphere for Rielunspace. Hmm, I have a feeling it’s going to be huge.) While most of Rielunspace’s pirates are dastardly and greedy, there are some out in the space lanes just trying to survive. The ship below would belong to one of these small time survivors who would spend most of their time avoiding the patrols of the Elven Navy, which have a strong presence in Rielunspace and privateers for various Aether Kingdoms spread throughout the sphere.

Image by p2722754 from Pixabay

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Steampunk Spelljamming Ship

A free image from Pixabay that felt very “Steampunk Spelljammer.” While perfect for Time of Ages, I figured I’d reblog it here on Wildspace too. -RPB

Time of Ages

I found this image on Pixabay and immediately thought Spelljammer, and the image’s creator even noted it as being a steampunk-inspired creation. This old trader ship would be typical for the Aether skies of Rielunspace — older ships that have fallen out of favour in the spacelanes of the Kings’ Monarchy.

Image byJazellafromPixabay

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Rielun Revised

This world map shows the primary campaign world, Rielun, within my Spelljammer Gone Wild steampunk cosmology for D&D v.3.5. The map was created using the free version of a program called Hexographer.

You can read about the world’s prehistory here.

Time of Ages

While I had completed this map in Hexographer some time ago, I never got around to sharing it on here. This is now the official Time of Ages campaign setting map from which all others will be created.

Direct link to map.

World of Rielun The primary world for my Time of Ages 3E campaign setting set in my Steampunk Spelljammer cosmology.

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Mecha in Time of Ages

Time of Ages

This image by deviantART artist Ignacio Bazán Lazcano would be how I would depict the steam mechs of the core worlds of SJGW’s Steampunk Spelljammer universe.

The steam mechs of the core are a little more mech and a little less magic. Such mechs are well taken care of by their handlers, although ages of warfare makes most steam mechs look less shiny. There is a darkness to how steam mechs are viewed in the core worlds. The constructs are seen as dangerous, dirty, and frightening even though they are required for the security of the Empire of Monarchs.

Steam mechs in the far reaches of the Aether (like those seen in Rielunspace) wouldn’t be as advanced as those near the core worlds. Such mechs are more magical than mechanic, and they are built for their aesthetics, especially by the Elven Flotillas. (imagine a Elven Warbird spelljammer morphed into…

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