Here is my latest work, Unique Ships: Buccaneers and Adventurers amid the Stellar Main. It’s roughly 82 pages long and includes descriptions of 18 ships, some drawn from my Beyond the Moons entries and inspired by my old Unique Ship challenges on the SJML mailing list. All with 2e stats but should be easy to convert for anyone using newer rules.
The ships in the netbook are:
Albaithorquduump (‘Devouring Doom of the Elves’): a Scro Navy Mantis ship,
Ar’theren (‘Golden Autumn Sky’): an Imperial Elven Navy Man-o-War,
Black Deliverance: a former Zhentarim river galley,
Dragazhar: a House Cartan Shrikeship,
Elentári (‘Star-Queen’): an Imperial Elven Navy Man-o-War,
Fisher King: a Company of the Chalice Squidship,
Flowfish: a House Moune Tradesman,
Flow Ghost: a small Galleon,
Hanali’s Sword: a modified small Galleon,
Ilidthrokata (‘Elfeater’): a Scro Navy Vipership,
Lacanha (‘Spirit Flyer’): a unique ship,
Night Prowler: a pirate Great Galley,
Nucharnut (‘Sky Bug’): a Scro Navy Scorpion ship,
Rebuttal: a Wasp ship,
Resplendent: a Dragonfly ship,
Oathtaker: a Carrack
Silent Star I: an Eelship and
Windsong: a Waterdahvian Galleon.
This is a must-have PDF for any Spelljammer campaign.
Last year I started a Spelljammer campaign with viewers from my channel, livestreamed on Twitch.tv. This first adventure was an introductory set of sessions to get the players used to concepts of Spelljammer and AD&D 2nd Edition.
This first adventure involved a member of the Seekers who had failed to check in with another member of the Seekers, who then recruited the party to investigate what happened. What has happened to The Seeker’s Friend?
The party consists of:
Cadet Higgimus, a Giff Fighter, played by Asher
Braxon Miacc, a Human Fighter, played by Big Mac
Yeldan Sharpeye, an Elven Ranger, played by G_Man
Lafdul Moonblade, an Elven Mischiefmaker/Thief of Erevan Ilesere, played by Zakhad
Xanfyr, a Half-Elf Invoker, played by James
Levalithana Footloose, an Elven Wild Mage, played by Eleve
The campaign adventure can be watched on the YouTube playlist:
Last Saturday, at 12.00 noon EST, he broadcast the first episode of a new a live-streamed 2nd Edition AD&D Spelljammer game on his Twitch TV channel.
Called, Adventures in Arcane Space, the show features some of the viewers of Auld Dragon’s channel testing out Roll 20 for the first time.
Catch up on You Tube
The game stars off on The Rock of Bral, with the player characters being summoned to a drinking establishment, called The Rampant Lion, to meet with a mysterious stranger who is looking for some people to help him carry out a mission for The Seekers.
Starfinder seems to be a bit like Warhammer 40,000, in which a fantasy world is advanced to a more highly technological society, as opposed to taking fantasy into space, but it sounds like a great deal of fun! Check it out by clicking on the link on the image (courtesy Paizo).
So begins a player’s adventures in Skybourne. A wizard’s arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a world’s worth of ruins looking for ancient treasure, where Aasimar kings and barbarian lords battle for control of a dozen new cultures, and where anyone with a ship and a will can make their fortune, if they have luck on their side.
Built for both the traditional and Spheres of Power magic systems, Skybourne is a campaign setting for the Pathfinder Roleplaying Game built around the adventures of an airship and its crew, and borrows as much in tone from Firefly, Star Wars, and other shows as it does from classic sword and sorcery adventures. In this, the Player’s Guide to Skybourne, you’ll find:
A host of new races, including the plant-born Alraun, the octopus-like Cacaelia, the dinosaur-blooded Cherufe, the magically-constructed Created, the draconic Cuazaj, the pheonix-like Fenghaung, the plant-like Leshy, the fey-blooded Sidhier, and the insectoid alien Tatulani.
Over a dozen new archetypes, including the Halfling dragonrider, the tranquil barbarian, the Alraune bodysnatcher, the gun chemist, and more!
New traditions, a ‘tradition trait’ system, and the Fallen Fey racial sphere for the Spheres of Power magic system.
Religions and magic rituals.
Rules for using crews- swarm-like groups of hired hands that aid the PCs in sailing ships and attacking their enemies!
Airship rules, including sailing, customization, and combat!
New feats, new skills, new equipment, new magic items, and more!
I’m a bit late on this, but the excellent Blog of Holding has published stripped down rules for Spelljammer, trying to fit the essentials onto one page. I agree with his point that Spelljammer has a couple cool ideas, then bogs them down with a bunch of overly-complicated rules about Grubbian physics and extra rules for clerics. To quote: “I’ll break out my copy of Spelljammer. OH NO IT’S 200 PAGES! THIS BOOK IS TAKING TOO LONG TO READ! THE PCS HAVE ALREADY IMPLODED IN THE VACUUM”
The first blog post covers the basics of the setting and physics, boiling it down to a short paragraph (plus expositions explaining the decisions to help the DM understand why they have done, something useful for when you want to expand upon it for your game.
The second builds a 20 entry random encounter table that also helps explain the setting.