Spider of Death

Time of Ages

There are many legacies of the Thousand Ships War that engulfed Rielunspace and all of the Aether Void beyond Rielun’s sphere. The worst legacies were the deadly clockwork creations the last Emperor-King of the Kings’ Monarchy, Lorac Silidast, released into the universe to conquer and destroy his foes. The Mad Drider created walking steam mechs that looked like giant spiders and set them upon world after world that had little hope of repealing the clockwork monsters. These Spiders of Death had a touch of intelligence (and evil) in them and were nearly as deadly to the Kings’ Monarchy’s own soldiers as to the enemy. Many of the creations, which were half magical golems and half advanced steamcraft constructs, began to be able to repair and improve on themselves, although they never were able to replicate themselves. They soon became independent enough to exist on their own, as long as they…

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Thundermount Desert

Sharing this post from my Spelljammer Gone Wild blog. The Thundermount Desert on Rielun is a legacy of the Thousands Ships War.

Time of Ages

This deadly desert sits near the center of the continent of Malecade along its southern shoreline. It is another lasting legacy of the conflict between the peoples of Rielun and the Kings’ Monarchy. It was created when the Imperial Throneship, Thundermount, crashed into Malecade during the Thousands Ships War (known on Rielun as the Third War). The resulting explosion created the desert and the regions around it that would become known as the Wildlands of Malecade. While much of the land healed due to the collective will of the Ethma’rieluna (Children of the World), the desert itself has never been completely reclaimed. Much of it remains cursed and unnatural and many on the continent avoid passing through or even near it. However, the Ethma’rieluna believe it will eventually become just another part of the Balance of the Four. They believe that Jaua Ae-rielun has purposefully brought peoples and even entire…

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Steampunk Spelljamming Ship

A free image from Pixabay that felt very “Steampunk Spelljammer.” While perfect for Time of Ages, I figured I’d reblog it here on Wildspace too. -RPB

Time of Ages

I found this image on Pixabay and immediately thought Spelljammer, and the image’s creator even noted it as being a steampunk-inspired creation. This old trader ship would be typical for the Aether skies of Rielunspace — older ships that have fallen out of favour in the spacelanes of the Kings’ Monarchy.

Image byJazellafromPixabay

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Rielun Revised

This world map shows the primary campaign world, Rielun, within my Spelljammer Gone Wild steampunk cosmology for D&D v.3.5. The map was created using the free version of a program called Hexographer.

You can read about the world’s prehistory here.

Time of Ages

While I had completed this map in Hexographer some time ago, I never got around to sharing it on here. This is now the official Time of Ages campaign setting map from which all others will be created.

Direct link to map.

World of Rielun The primary world for my Time of Ages 3E campaign setting set in my Steampunk Spelljammer cosmology.

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RPG Now: Player’s Guide to Skybourne

“I have become the destroyer of worlds.”

So begins a player’s adventures in Skybourne. A wizard’s arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a world’s worth of ruins looking for ancient treasure, where Aasimar kings and barbarian lords battle for control of a dozen new cultures, and where anyone with a ship and a will can make their fortune, if they have luck on their side.

Built for both the traditional and Spheres of Power magic systems, Skybourne is a campaign setting for the Pathfinder Roleplaying Game built around the adventures of an airship and its crew, and borrows as much in tone from Firefly, Star Wars, and other shows as it does from classic sword and sorcery adventures. In this, the Player’s Guide to Skybourne, you’ll find:

  • A host of new races, including the plant-born Alraun, the octopus-like Cacaelia, the dinosaur-blooded Cherufe, the magically-constructed Created, the draconic Cuazaj, the pheonix-like Fenghaung, the plant-like Leshy, the fey-blooded Sidhier, and the insectoid alien Tatulani.
  • Over a dozen new archetypes, including the Halfling dragonrider, the tranquil barbarian, the Alraune bodysnatcher, the gun chemist, and more!
  • New traditions, a ‘tradition trait’ system, and the Fallen Fey racial sphere for the Spheres of Power magic system.
  • Religions and magic rituals.
  • Rules for using crews- swarm-like groups of hired hands that aid the PCs in sailing ships and attacking their enemies!
  • Airship rules, including sailing, customization, and combat!
  • New feats, new skills, new equipment, new magic items, and more!

Watermarked PDF $9.99 by Drop Dead Studios.

Book Review: Out of the Silent Planet by C.S. Lewis

Out of the Silent Planet (Space Trilogy, #1)Out of the Silent Planet by C.S. Lewis
My rating: 5 of 5 stars

I have found that in looking at descriptions of this book, it is often “dismissed” as “theology.” I think that does this book a grave disservice. Certainly there are theological themes; it is well known that Lewis was a devout Christian, wrote about it, and his fiction also often focused on Christian themes. But one never hears his classic Chronicles of Narnia being *classified* as “theology,” although of course the main tale is the retelling of Biblical themes in many ways. No one hears that about Lord of the Rings as written by his friend J.R.R. Tolkien either; though literary critics point it out. And in the realm of science fiction, while literary critics, again, do not miss the references, no one *classifies* Ender’s Game or Dune as “theology.” Perhaps this has something to do with the rest of the trilogy, which I have not read, but taken alone I don’t understand this.

Out of the Silent Planet is among the most awesome science fiction books I think I’ve ever had the pleasure to read, and I think the only reason it’s not considered a classic in the field is because of the bias of “pure reason.” Keep in mind that this book was written in 1938, so one cannot expect that it should conform to modern science in the wake of the Space Age. But its science is actually spot on when founded in scientific theories that were, as yet, untested at the time of this book’s writing; much like Frankenstein and War of the Worlds.

The protagonist, a professor of languages named Ransom, finds himself kidnapped in a misadventure to be taken to Mars (called by a different name by its inhabitants) to be offered to those inhabitants as a sacrifice. It turns out that this is not what the inhabitants want him for and a fantastic adventure ensues. I expect that why it’s often interpreted as “theology” is because Lewis uses the Christian mythology as a framework for an extraterrestrial cosmology that involves beings that might possibly be described as “extra-dimensional”. That this extra-dimensional understanding involves godlike beings who are the “lords” of the worlds they inhabit, and that this is fairly consistent as an extraterrestrial interpretation of Christian cosmology, is almost incidental; the moral cautionary tale, however, is not. But if you’re going to not consider a book seriously because there’s a moral cautionary tale hidden in it, you might as well give up on the genre.

Lewis’ Martians are among the most interesting aliens I’ve ever had the pleasure to read about. The cultures he created, and the difficulties in a human trying to understand, and be understood by, an alien culture, is the stuff that we geeks read this genre for. Ransom spends a great deal of time among the Martian cultures and learns their ways and their language (remember that he is a professor of languages) and he develops a close friendship with one member of the three sentient races that inhabit Mars, while in the meantime he is pursued by the two men who brought him to the planet in the first place; one of whom views himself as a man of intelligence and reason who wants to ensure the immortality of humanity — at all costs, including that of the sentient species who inhabit Mars and any others that might exist — and the other of which is interested solely in money. Unlike many other books in which the “peaceful primitives” are overwhelmed by the warlike humans that invade them, thus requiring defense by a violent action-hero protagonist, the Martians find the humans incomprehensible and ultimately silly. This does not make them any less a danger to Ransom, however.

Lewis’ vast alien Martian landscape, as imagined by a man who had only seen a blurry pink image with dark blotches and ice caps on it through a telescope at that point, was an absolute delight. And solar radiation was more potent outside of the Earth’s atmosphere, gravity was minimal and artificially created and air was limited in the spaceship, and Mars was cold, had lesser gravity, and thin oxygen at its higher elevations. Lewis’s low gravity Martian landscape was truly fantastic, more like the crazy surface of comets as we are currently familiar with them. I was taken by its beauty and the scope of its imagination.

In short, read it. It was amazing.

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