RPG Now: Player’s Guide to Skybourne

“I have become the destroyer of worlds.”

So begins a player’s adventures in Skybourne. A wizard’s arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a world’s worth of ruins looking for ancient treasure, where Aasimar kings and barbarian lords battle for control of a dozen new cultures, and where anyone with a ship and a will can make their fortune, if they have luck on their side.

Built for both the traditional and Spheres of Power magic systems, Skybourne is a campaign setting for the Pathfinder Roleplaying Game built around the adventures of an airship and its crew, and borrows as much in tone from Firefly, Star Wars, and other shows as it does from classic sword and sorcery adventures. In this, the Player’s Guide to Skybourne, you’ll find:

  • A host of new races, including the plant-born Alraun, the octopus-like Cacaelia, the dinosaur-blooded Cherufe, the magically-constructed Created, the draconic Cuazaj, the pheonix-like Fenghaung, the plant-like Leshy, the fey-blooded Sidhier, and the insectoid alien Tatulani.
  • Over a dozen new archetypes, including the Halfling dragonrider, the tranquil barbarian, the Alraune bodysnatcher, the gun chemist, and more!
  • New traditions, a ‘tradition trait’ system, and the Fallen Fey racial sphere for the Spheres of Power magic system.
  • Religions and magic rituals.
  • Rules for using crews- swarm-like groups of hired hands that aid the PCs in sailing ships and attacking their enemies!
  • Airship rules, including sailing, customization, and combat!
  • New feats, new skills, new equipment, new magic items, and more!

Watermarked PDF $9.99 by Drop Dead Studios.

Oriental Adventures and Spelljammer: A Guide

Paul Westermeyer (aka GMWestermeyer) has given us permission to bring you a Spelljammer netbook he has been working on called Oriental Adventures and Spelljammer: A Guide.

Here is what he told us about his guide:

This summarizes oriental cultures in each of the major D&D settings, as well as in Hackjammer, it also includes an OA only SJ timeline, and my Kara-tur timeline. It includes original material on many of the worlds, especially Forgotten Realms, and a reasonably complete bibliography.

I’ve only quickly skimmed through the 67 page netbook, but there are all sorts of useful information including:

  • 8 sections giving you information on Asian content that can be used in Realmspace,
  • 4 sections giving you information on Asian content that can be used in Greyspace,
  • A section giving you information on Asian content that can be used in Mystaraspace,
  • A section giving you information on Asian content that can be used in the Hackjammer crystal sphere,
  • 3 sections giving you information on Asian content within the Spelljammer product line,
  • A section about the Asian D&D content located on the Mythic Earth,
  • A Spelljammer Oriental Adventures Timeline,
  • A detailed bibliography, with details of 12 different types of sources that can improve your Oriental Adventures/Spelljammer crossover gaming experience and
  • A timeline of Kara-Tur

Being a Paul Westermeyer document, the citations and bibliography are a major part of this, allowing you to follow his research back to all the original sources and formulate opinions based on his research, as well as his conclusions.

This is a must-have PDF for any Spelljammer campaign.

There is a discussion topic over at the Spelljammer forum at The Piazza, where you can discuss Oriental Adventures and Spelljammer: A Guide with other fans and the author himself.

SJA3 Crystal Spheres at DriveThruRPG!

Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space.

Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not just for their lives, but the fate of an entire solar system and its millions of inhabitants.

“Crystal Spheres” is an adventure for the AD&D Spelljammer campaign setting. The Spelljammer boxed set is required to play. This 64-page adventure will easily adapt to any campaign world.

*****

Product History

SJA3: “Crystal Spheres” (1990), by J. Paul LaFountain, is the third Spelljammer adventure. It was released in October 1990.

Continuing the “SJA” Series. “Crystal Spheres” continues the Spelljammer adventures. It’s an epic adventure, as was found in SJA1: “Wildspace” (1990): a sphere’s sun is on the verge of being snuffed out, and the players must save it.

Adventuring Tropes. “Crystal Spheres” lies on the line between the adventuring tropes of the ’80s and ’90s. It contains lots of random encounters and mapped locations. However, it also features events that drive players along a path to confront the problems of the underlying storyline.

Expanding Wildspace. True to its name, “Crystal Spheres” does a great job of providing good reasons to adventure across Wildspace from one sphere to another. Along the way it details four new crystal spheres: Herospace (which is for heroic adventures only, with 9 planets divided by alignment); Faeriespace (which is one gigantic community); Greatspace (which is an elder sphere focused on nobility and honor); and Darkspace (which is a sunless, shadowy void).

Unfortunately, one of the problems with Spelljammer was that it never brought together its many spheres into a coherent setting. The Spelljammerboxed set (1989) focused on the Radiant Triangle of Greyhawk, Krynn, and the Realms, but then the six Spelljammer adventures barely touched on those areas. Similarly, the worlds of Darkspace, Faeriespace, Greatspace, and Herospace would never be heard from again.

(Though TSR never created a larger Spelljammer setting, some fans have taken the next step, compiling all the spheres of Wildspace into a cohesive whole.)

“Crystal Spheres” also includes a beautiful chart comparing the sizes of the many spelljamming vessels revealed to date — including the Hummingbird from this very adventure.

About the Creators. LaFountain did a scattering of TSR work in the early ’90s. This was his premiere freelance work; he’d later contribute to MC8: “Monstrous Compendium Outer Planes Appendix” (1991), SJR3: “Dungeon Master’s Screen” (1991), and some supplements for the Buck Rogers XXVC RPG.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons – a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

Press Release: Starfinder – Pathfinder in Space!

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On behalf of John Reyst of d20pfsrd.com, we are pleased to announce the upcoming product, entitled “Starfinder”, brought to you by myself, and George “Loki” Williams.

“Starfinder” will be a primary guide to plan and play adventures in space. Travel between worlds, fight space pirates, or become one yourself! Discover new alien species and use amazing feats to help you become a great spacefaring vessel captain if you choose! Customize your vessel to create the perfect vehicle to suit your playstyle.

John will be releasing more details as they become available on d20pfsrd.com, so visit the website or d20pfsrd.com’s Facebook page for more information!

Of course, we welcome your questions!

d20pfsrd.com is the 2010 & 2011 recipient of a Silver ENnie award and publisher of several series of products that are on sale now at Paizo.com and DriveThruRPG.

Follow the link below for more information and to ask questions:

 

Monstrous Arcana: The Illithiad (2e) at RPG Now!

Click on the link to get it!

The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse.

This “complete book of illithids” covers:

  • The anatomy and physiology of the mind flayer.
  • The terrible truth about the mind flayer life cycle.
  • Illithid-kin, undead mind flayers, and new’ flayer-kin monsters.
  • A balanced look at illithid psionic powers.
  • a detailed description of a typical mind flayer community
  • Unique mind flayer psionic abilities and items.

The Illitiad is the third volume in the popular Monstrous Arcana game accessory series and is indispensable to DMs who want to add these terrifying creatures to their campaigns. The Illithiad supports the mind flayer adventure trilogy: A Darkness Gathering, Masters of Eternal Night, and Dawn of the Overmind. Continue reading