Steampunk Sentinel

Beware the sight of a Steampunk Sentinel in the Spelljammer Gone Wild universe!

Time of Ages

Beyond Rielunspace, the wider Aether is home to hundreds of thousands of worlds in the Spelljammer Gone Wild universe. There are steam-powered societies so old that their power approaches near godlike potential. Luckily, most of these worlds are beyond the reach of the fractured Kings’ Monarchy or the Elven Navy. However, once in a while a spelljamming ship will come into contact with a Steampunk Sentinel ship from one of these Distant Spheres (or The Beyond) and are either left in awe of the visitors powerful ship or left in ruins from that same power.

The reiger and the mercane seem to have knowledge of these ancient spelljamming people but refuse to talk about it with the other peoples of the space lanes. The only advice reiger give to captains and their crews that might encounter Steampunk Sentinel is to flee as fast a possible. It is better not to…

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Pirate Spelljammer

Another great image by by p2722754 on Pixabay, but I decided to use this one specifically for Time of Ages. I like the small but dangerous feel to this ship. Its crew would would be survivors — a small fish is very big pond.

Time of Ages

While piracy is a huge concern in the sky above Rielun, out in the wildspace of Rielun’s sphere is another matter altogether. Pirates often take to the Aether to prey on ships coming into the sphere for the first time or to harass traders moving from planet to planet. (I really need to create the crystal sphere for Rielunspace. Hmm, I have a feeling it’s going to be huge.) While most of Rielunspace’s pirates are dastardly and greedy, there are some out in the space lanes just trying to survive. The ship below would belong to one of these small time survivors who would spend most of their time avoiding the patrols of the Elven Navy, which have a strong presence in Rielunspace and privateers for various Aether Kingdoms spread throughout the sphere.

Image by p2722754 from Pixabay

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Steampunk Spelljamming Ship

A free image from Pixabay that felt very “Steampunk Spelljammer.” While perfect for Time of Ages, I figured I’d reblog it here on Wildspace too. -RPB

Time of Ages

I found this image on Pixabay and immediately thought Spelljammer, and the image’s creator even noted it as being a steampunk-inspired creation. This old trader ship would be typical for the Aether skies of Rielunspace — older ships that have fallen out of favour in the spacelanes of the Kings’ Monarchy.

Image byJazellafromPixabay

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Unique Ships: Buccaneers and Adventurers amid the Stellar Main

Paul Westermeyer (aka GMWestermeyer) has given us permission to bring you a Spelljammer netbook he has been working on called Unique Ships: Buccaneers and Adventurers amid the Stellar Main.

Paul told us this about his netbook:

Here is my latest work, Unique Ships: Buccaneers and Adventurers amid the Stellar Main. It’s roughly 82 pages long and includes descriptions of 18 ships, some drawn from my Beyond the Moons entries and inspired by my old Unique Ship challenges on the SJML mailing list. All with 2e stats but should be easy to convert for anyone using newer rules.

The ships in the netbook are:

  • Albaithorquduump (‘Devouring Doom of the Elves’): a Scro Navy Mantis ship,
  • Ar’theren (‘Golden Autumn Sky’): an Imperial Elven Navy Man-o-War,
  • Black Deliverance: a former Zhentarim river galley,
  • Dragazhar: a House Cartan Shrikeship,
  • Elentári (‘Star-Queen’): an Imperial Elven Navy Man-o-War,
  • Fisher King: a Company of the Chalice Squidship,
  • Flowfish: a House Moune Tradesman,
  • Flow Ghost: a small Galleon,
  • Hanali’s Sword: a modified small Galleon,
  • Ilidthrokata (‘Elfeater’): a Scro Navy Vipership,
  • Lacanha (‘Spirit Flyer’): a unique ship,
  • Night Prowler: a pirate Great Galley,
  • Nucharnut (‘Sky Bug’): a Scro Navy Scorpion ship,
  • Rebuttal: a Wasp ship,
  • Resplendent: a Dragonfly ship,
  • Oathtaker: a Carrack
  • Silent Star I: an Eelship and
  • Windsong: a Waterdahvian Galleon.

This is a must-have PDF for any Spelljammer campaign.

There is a discussion topic over at the Spelljammer forum at The Piazza, where you can discuss Unique Ships: Buccaneers and Adventurers amid the Stellar Main with other fans and the author himself.

Book Review: The Mauritius Command by Patrick O’Brian

The Mauritius Command (Aubrey/Maturin, #4)The Mauritius Command by Patrick O’Brian
My rating: 5 of 5 stars

Read for the Vernon Library Summer Reading Challenge.

I have been a Patrick O’Brain fan for some time, so I was perhaps primed to appreciate this book more than I otherwise might have been. But the exploits of Captain “Lucky” Jack Aubrey and Dr. Stephen Maturin, who seem a very unlikely pair of friends, are among my favourites. In Canada it seems a rare thing to encounter others who share my joy, and I am told that aside from me, only “old guys” read O’Brian’s nautical classics at the bookstore where I work. If that’s true, I’d like to contribute to a revival. These excellent nautical tales have received international acclaim for their historic accuracy, and they have directly contributed to the development of modern space opera. Many of the giants of that genre, such as David Weber, have acknowledged their debt to O’Brian, C.S. Forester and Joseph Conrad, the Grand Triumvirate of nautical adventure stories.

In The Mauritius Command, Jack Aubrey is appointed Commodore in command of the British Royal Navy’s fleet at Mauritius, which is an island very near to Cape Town that is occupied by the French. O’Brian based most of the events of the story on a real-life navy campaign during the Napoleonic Wars, including the outcome of battles, the ships involved, and many of the details. The small fleet is to blockade the French ships and protect England’s vital merchant marine. This mission is extremely challenging – Jack must proceed badly outnumbered, with outdated and smaller ships, and England’s closest supply port is almost a thousand miles’ sail away, while the French, of course, have the islands. This is Aubrey’s first fleet command and he struggles with his lack of experience in ways that directly complicate the plot. The task is made even more difficult and dangerous by the dangerous, notoriously stormy seas, and by the undermanned army garrison that is to support him in these aims, which is waiting for desperately-needed reinforcements. Jack’s command is fraught with great responsibility and little privilege, but his career might be made or broken on it, provided he survives. To up the stakes, Jack’s rather large immediate family, including wife and small twin girls, are entirely dependent upon his fortunes; and also thousands of miles away in England. The fleet’s brave and ingenious solutions form this novel’s riveting plotline.

One of the best parts about O’Brian’s series is that Aubrey and Maturin share equal billing as protagonists, and O’Brian successfully writes accordingly. In this novel Maturin plays an essential but mostly supporting role, having maneuvered to land his friend this command in the first place, and putting his considerable skills as a spy and a propagandist to work on Aubrey’s (and England’s) behalf.

I found this book to be one of the best of the series, filled with action, dramatic tension, sudden reversals, glorious triumphs and crushing defeats. If you enjoy military fiction, adventure, politics, historical fiction or even space opera, you really should put it on your list.

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Video: Okanagan Library Summer Reading Challenge Update August 20 #ORL

Update on my Vernon Library Summer Reading Challenge and my Worlds Without End reading challenges, including a short review of “Earth Abides” by George R. Stewart and of “The Mauritius Command” by Patrick O’Brian. Also, what to expect in the next couple of weeks and the rest of my reading list for the challenge!

Source: Video: Okanagan Library Summer Reading Challenge Update August 20 #ORL

Book Review: Gateway by Frederik Pohl

Gateway (Heechee Saga, #1)Gateway by Frederik Pohl
My rating: 5 of 5 stars

Yes, I really did devour this book in a single day. Part of the reason is that I was down with a cold, so really couldn’t do anything else and thus had the time to do so, to be fair; but mostly it was because I thought this was an amazing book and once I picked it up, I couldn’t put it down.

The basic plot, in case you missed it from other reviews: near Venus and Mercury, in a perpendicular orbit to the elliptic, is an asteroid covered with ships created by an ancient alien race that they call the Henchee (though they don’t tell you where the name comes from). It was discovered when alien ruins, created before we climbed down from the trees, were found on Venus, and one of the ships was found there. The person who found it accidentally piloted it to the asteroid base, where he eventually died of dehydration and starvation, or would have if he hadn’t blown himself up in an attempt to alert Earth as to where he was. This sets the tone for the casual acquaintance with death that is part of the mood and setting of the novel.

Now the asteroid, called Gateway, is inhabited by a gold-rush style community of “prospectors.” Each of these ships seems to be capable of going to a location pre-set by the Henchee with some sort of FTL drive, and returning via an automatic piloting system. But no one understands exactly how to set that location. No one knows how long each trip is going to take, and no one knows how long it’s going to take to get back, so you might starve to death on the trip. A system of drawing lots to suicide and even survival cannibalism has been worked out by the prospectors. Because the Henchee systems seem to be integrated you can’t remove any of the Henchee equipment without destroying the ships, so you must cram human survival gear in next to all of the equipment. The ships are able to support one, three, or five people with extreme difficulty and in close enough quarters to literally be in each others’ armpits. The Henchee may have had some other way of picking up nourishment on the way; humans do not.

Even if you do survive the trip that way, because the Henchee built all this stuff maybe millions of years ago, whatever it was that was in the location they went to that they were interested in might be gone. Planets might have been eaten by suns going supernova. Stars might be white dwarves by now. You might end up literally in the middle of nowhere, or you might end up in the cornea of a star or cooked by coming out too close to a blue star by radiation. The risks and the odds are astronomical. There are many, many ways to die, many of them indicated by “mission reports” that Pohl includes intermingled in the text, along with classified ads, letters home, and various other dribs and drabs that give you a really clear picture of prospector life and the surrounding community that has developed. As an aside, some reviewers have been critical of what they see as trademark 1970s liberalism in the society so described, but I think those reviewers probably haven’t read as much as I have about frontier towns and communities that grow up around other dangerous professions, such as soldiering. It seems pretty typical of such communities to me. Not a lot of children present, sex and drugs (at least soft ones) available everywhere, and some really great intellectual and artistic stuff going on alongside all that.

So why would anyone do this? For the same reason people left everything to follow the gold rush; the potential for the big payoff. If you find something of scientific value on your mission, they pay you a science bonus in the millions of dollars. They pay you a multi-million dollar danger bonus if you survive something extremely dangerous. They pay you royalties in the thousands if your discovery can be used by future generations (such as discovering a new world full of Henchee ruins, or a faster route to something of significance.) In order to get this, you’re basically owned by the Gateway Corporation until you do. You don’t have to leave on missions once you get to Gateway, but there’s a life support systems tax and everything, as it often is in frontier gold rush towns, is extremely expensive, so you either get a shoveling-shit kind of job for a subsistence existence or you dare the runs.

And why would you go there and take this risk? Because society is basically a corporatist, overpopulated dystopia, in which there are so many people competing for so few resources that oil shale must be mined to grow food in bacterial and mold cultures. That’s where our protagonist, Robinette Broadhead, comes from, one of these food mines. His father was killed in a mining accident when he was young and his mother died of lung cancer from exposure to mining chemicals; she might have lived, but she didn’t tell Bob that she was sick because he had suffered a psychotic episode and was undergoing psychiatric care, and she didn’t have the money to pay for treatment for both of them. In many ways this is a 1970s sci-fi trope — overpopulation causing widespread famine — but Pohl treats it as an impetus for the story and not the story point itself, and honestly, with the risk of climate change and current economics, it’s not an unrealistic view of the future, I’m sorry to say.

The story is told in the form of flashbacks that come from Bob seeking psychiatric treatment after he has struck it rich at Gateway and returned to Earth, where he now lives a multi-millionaire’s lifestyle. He’s suffering from severe PTSD and is trying to get his life back in order.

I’ve seen more than one review that describes Bob as a “whiner” or an “asshole.” I think that these reviewers don’t understand PTSD. Pohl’s depiction of the disorder, which I happen to know a great deal about both from research and experience, is spot on. A person acquires PTSD not necessarily from experiencing a dangerous situation (though certainly they can,) but also from living with fear for a very long time. Children with abusive parents acquire it because they never know when they’re going to be attacked next, as do abused spouses (both male and female,) and soldiers acquire it because they never know when the next assault is going to come.

Bob expresses much of his post-traumatic stress in the form of suppressed rage. Perhaps other reviewers haven’t realized it but his trauma began long before Gateway; it began in the dangerous mines, where he grew up knowing that his father was killed by an accident and knowing his mother died of chemical exposure; and the same would inevitably be his fate if he remained, but he had nowhere else to go. That, I think, certainly qualifies as a trauma-inducing situation. So when he won the lottery, and it was enough to take him to Gateway, he went.

But this was just going from the frying pan into the fire. Many people are driven by desperate poverty into, say, the military, even though they’d rather not do it; or more commonly, petty crime with considerable risk (like gangs or the drug scene). And if anyone says they had a choice not to do that, I say that such a person has never experienced that kind of desperate, crippling poverty. I have, and there have been times in my life when I have seriously considered such things.

Bob spends a lot time dithering on Gateway before taking his first run. Many people see that as cowardice, and he describes it as such when he is in therapy, but Bob is an unreliable narrator suffering from a great deal of survivor’s guilt and self-loathing. Since one of the first things he experienced was the smell of cooked bodies when a cleaning crew opened up an ill-fated returned ship, I think it’s rational fear. He didn’t want to risk his life like that, but he felt he had no choice if he wanted to live. Scary stuff and I would hope the reader would imagine oneself in that situation. Unless you’ve been faced with the choice of such odds, I don’t think you have any idea how you’d react. I think that people who failed to empathize with Bob’s plight probably spend too much time playing video games. He’s a normal guy, an anti-hero, not an action hero.

A spoiler follows:

(view spoiler)

Now many people will instantly condemn Bob because he hit a woman who was his girlfriend. That makes him an abuser. Yes, it does. But I also think this has to do with a lack of understanding about PTSD and a lack of understanding of Bob’s situation. Bob ended up breaking up with his first girlfriend because he was too scared to go on that first mission. So the million-dollar payoff could have been his, and then he would be out of this situation in which he must risk his life and live with fear as a constant companion. Or he might be dead. His current girlfriend also avoided going out on runs due to fear. So there was a lot of misplaced self-loathing involved in the situation, and when Bob struck her, he was really striking himself. It doesn’t make it okay, but it does make it *understandable.* He would not be the first person suffering from PTSD to do something similar. (hide spoiler)]

There is also a brief exploration of LGBTQ themes in this book, in that slightly-awkward way that the 1970s has of presenting LGBTQ characters. Gay and lesbian characters are presented as a matter of course in the people that the protagonist encounters, and Bob himself has a brief fling with a character who identifies as bisexual. But Bob struggles with that and feels a certain degree of shame and embarrassment about it in therapy, and there’s also a suggestion (subtle, but there) that Bob’s brief homosexual fling has something to do with his psychological issues. This is a problematic element that you find in 1970s fiction, representing the prejudices of the time. But it’s possible that someone who is unaware of the prejudices of the time might not even notice this issue.

After that, Bob tears off on a spree of self-destruction, and this eventually culminates in a really terrible situation which he survives. I won’t spoil it for you because this is the climax of the book we’re talking about, but if you could survive such a horror without having nightmares you either fail to grasp the horror of it, or you’re a sociopath.

Gripping, moving, outstanding sci-fi novel about the risks of discovery, the bravery of humanity, and about ordinary people doing the best (and sometimes less than the best) they can in terrible situations. It won pretty much every award available in science fiction there is and it deserves it. Seriously, read it.

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