MC7 Monstrous Compendium Spelljammer Appendix (2e) at RPG Now!

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Thought you’d seen it all when you met the neogi? Threw up your hands in horror at the sight of space barnacles? Well. . . get ready for the giant space hamsters, the symbionts, and lots of other wild and weird Spelljammer campaign monsters!

In this product are some of the most fantastic creatures ever seen ( or not seen, as the case may be), in wildspace or out of it. Yes, there really are giant space hamsters lurking in these pages, as well as whole new races ready for the DM to launch into a Spelljammer campaign. Once again, there are 64 pages of new beasties for your playing enjoyment, 5-hole punched and ready for insertion in your Monstrous Compendium binder. Plus, the great full-color divider pages with identification tabs make it easier to organize your critters. Continue reading

The Lady Red

Lady RedLamprey Ship
Built By: Humans
Used Primarily By: Humans
Tonnage: 25 tons
Hull Points: 25
Crew: 18
Maneuver Class: B
Landing-Land: No
Landing-Water: Yes
Armor Rating: 4
Saves As: Thick Wood
Power Type: Type I Minor Helm
Ship’s Rating: 2
Standard Armament:
4 medium ballista (Crew 2 each)
Cargo: 13 ton
Keel Length: 105’
Beam Length: 25′

The Lady Red is an ancient Lamprey vessel, with the front grapple ram replaced by an upswept bow. The ship has passed through many hands over its thousand-year existence. The current owner is Lady Vyxanna, a beautiful elven woman, and crewed by her admirers and suitors. They are fanatically loyal to her and would gladly give their lives to her. She is, of course, not what she appears.

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Last Descent

Because David Shepheard has been so patient in asking and waiting for this piece to be posted … here is Last Descent, a cover that painted for a Dungeon cover back in the early 90s. It’s acrylic on illustration board mounted to light plywood. The space scape was created using a wet in wet technique shown me by artist Randy Asplund. I used this in several paintings. The space ship, a nautiloid comes from TSR’s Spelljammer campaign setting. It’s damaged and going down to a planet surface for the last time. I actually built a rough model out of Sculpey for the ship to get an idea of how to draw the forms in perspective.

This was obviously one of my own favorites and hung on my walls at home and the office for years. Now in the hands of a private collector.

 ~ Jennell Jacquays, Artist

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Sea of Sorrows

Sea of Sorrows

This was another of my personal favorite freelance pieces that I did for TSR back in the early 90s. It appeared on the cover of Dungeon magazine, another Spelljammer related piece, called Sea of Sorrows. This was a giant dragon creature that lived in fantasy space. The menacing black object in the background was drawing all manner of debris into it.

The original painting was done in acrylics. This is not the original painting, but a digital rework of it. I changed the shape of the painting and cloned in additional space clouds around the edges.

My name is hidden in the painting.

 ~ Jennell Jacquays, Artist

SJR4 Practical Planetology (2e) at RPG Now!

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Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign.

Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags. Visit the mithril dragons of Radole who ride the hot thermals over lakes of molten tin. Endure the searing flames of the efreeti city on Ignia, or swim among the island necrocracies – nations of undead from a destroyed planet – on Charon.

These and other bizarre worlds of adventure await you in Practical Planetology, along with beasts native to them, eleven new monsters in all. All you’ll need is a ship, a helm, and a star to steer them by!

Practical Planetology contains material suitable for characters of any level. Continue reading

The Wartusker (Part 2)

Crew of the Wartusker

CAPTAIN – ‘Manmauler’ Olarf is an ogre chieftain with these characteristics: AC 4 (chain armor & shield); HD 7+1; hp ; #ATT 1; DMG 1d10+9; AL CE; EXP 1,400; STR 19, INT 6, CHA 5. Wears chain mail and carries a shield. Olarf is armed with a bastard sword +2. He wears a gold ring set with four small amethysts (500 gp) which is a Ring of Fire Resistance. He has a pouch with 25 pp, 33 gp, 75 sp, and 6 uncut topazes (value: 120 gp each). Olarf is the largest (and strongest!) ogre aboard the Wartusker, whose wide girth cannot be fully contained by his filthy red sash. Olarf is also quite stupid, boorish, and cruel. Ironically, he believes himself to be a great captain, a brilliant tactician, and the gods’ gift to women. Woe be any woman who falls into Olarf’s clutches; many have died due to his ‘affection’.

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The Wartusker (Part 1)

War TuskerOgre Mammoth
Built By: Ogres
Used By: Ogres
Tonnage: 90 tons
Hull Points: 90
Crew: 42 Ogres, 4 Ogre Magi, 6 Orogs, 4 Half-ogres, 60 Orcs
Maneuver Class: E
Landing-Land: Yes
Landing-Water: No
Armor Rating: 4
Saves As: Thick Wood
Power Type: Type III Minor Helm
Ship’s Rating:
Armament:
6 Heavy Ballista (2FS, 2FP, 2A)
2 Heavy Catapult (P, S)
1 Heavy Jettison (A)
Blunt Ram
Cargo Capacity: 36 tons
Keel: 135′
Beam: 45′

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SJA4 Under the Dark Fist (2e) at RPG Now!

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Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other’s existence. Fewer still understand the celestial bonds they secretly share.

As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating!

Twelve spheres against three?hardly fair odds. But then again, Emperor Vulkaran the Dark, Master of the Twelve Spheres and Ruler of All Known Space, doesn’t like a fair fight. He’s never fought one yet!
Under the Dark Fist, a 64-page adventure for the Spelljammer setting, provides enough material to wage an intergalactic war across 15 spheres! It can be used as an epic stand-alone adventure or easily incorporated into an existing campaign. This challenging adventure is recommended for experienced players and referees.

This adventure is designed for a party of four to eight characters, levels 10 to 14. Continue reading

Mystaran Skyships in Spelljammer, Part VIII: Striking Hawk

This ship, the Light Heldanic Warbird, fits the best out of all the Mystaran Skyships into a Spelljammer campaign. It has a very evocative appearance, combining both elements of a seagoing vessel and a natural animal. Of all the ships that were in Champions of Mystara, this one (and the Schooner) are the ones I’d most likely add to the list of relatively common ships in wildspace. Continue reading