Crew of the Reverie (Remembrance)

Elven StingerGriim (ogre male): AL N; W5; hp 15; AC 10; #AT 1; DMG 2-9; SZ L; STR 17, INT 17
Notable Possessions: Bo staff, Lens of Speed Reading, Periapt of Wound Closure

Not long ago, Griim was a simple ogre sage and scribe of minor note in Steelspace. He was part of a minor order of scribes based out of a derelict mammoth near Corrukai. Griim was training in the fields of history (Steelspace) and Known Sphere cultures. He was part of a group of about two dozen scribes, serving under one Gistor the Gray, an elderly ogre magi. He was dislodged from his relatively comfortable life about four years ago.

The group was visited by Makamo the Glutton, an ogre bushi who came looking for answers to a burning question of his. Much research would be required, so Makamo was allowed to stay in the guest quarters while Gistor researched his books for the answers Makamo sought. Over the course of the next week, many of Gistor’s scribes and servants disappeared. Griim feared the worse, and his suspicions were realized when spied Makamo hunched over Gistor’s corpse, devouring it greedily. Griim and the remaining scribes fled to the cargo hold, where the Remembrance was being stored (Gistor had purchased it a few years ago as a curiosity). Fearful of Makamo’s wrath should he learn that Griim had escaped his grisly feast, Griim fled Steelspace and made his way to the Known Spheres.

Griim uses Change Self spells to disguise his true nature. He usually uses the disguise of a half-orc courier wizard to earn enough coin to survive. Despite his self-banishment from his homesphere of Steelspace, Griim is actually having a good time. He sees it all as a grand adventure, a chance to study up close all of the cultures, kingdoms, and races he’s read about in his master’s scrolls and books. He rather enjoys his freedom from his master’s harsh gaze.

Krosh (hobgoblin male): AL N; Scribe 2; hp 7; AC 10; #AT 1; DMG 1-8; SZ M; STR 10, DEX 14, INT 15
Notable Possessions: Bo staff, signet ring, writing equipment, potion of healing

As a young hobgoblin, Krosh was the runt of the family. Considered good for nothing, his clan sold him to Gistor, and Krosh became a simple scribe under his tutelage. Even as an adult, Krosh is very small for a hobgoblin, both shorter than normal at only 5’11” tall, and weaker than typical. He is quite the pacifist, preferring to sit and chat over herbal tea rather than resorting to violence. Much like Griim, he finds the Known Spheres fascinating, despite the inhabitants being uncouth, uncivilized barbarians. Krosh knows how to handle the wing-sails and his duties are to manage them.

Krosh appears much like a peasant in his mid-twenties from Wa, save that his skin color is a shade of light orange, fairly close to the color of a ripe apricot. Krosh wears sandals, a simple peasant tunic and breeches, and a broad straw hat that helps obscure his unusual skin coloration.

Sakka (hobgoblin female): AL N(C); Scribe 3; hp 8; AC 10; #AT 1; DMG 1-4; SZ M; INT 16, WIS 14, CHA 13
Notable Possessions: Dagger, writing equipment, Quill of Neverending Ink, Spectacles of Comprehending Languages

Bookish, quiet, shy, and “wall flower” all described Sakka, one of Gistor’s underling scribes. Getting away from Steelspace’s structured society has liberated Sakka. When the crew pulled into Bral for supplies and work, she walked the streets like a wide-eyed child, taking in the sights. It is perhaps a small miracle she did not get mugged, but it is likely her meager possessions did not attract any attention.

Sakka is short, 5’6” tall, and has dark orange skin and long, black hair. She is not unattractive, all things considered, but certainly no exotic beauty. She has traded in her drab peasant clothes for attire more commonly worn by the aperusa. Her favorite is a colorful dress, but she has more practical clothes as well. Sakka is near-sighted, which she corrects by wearing spectacles.

Sakka is much more aggressive than Krosh, and knows how to load and fire the catapult. It is actually something she takes pride in, since Krosh does not, and often teases him about it.

Brakkdor (bugbear male): AL LN; Bushi 3; hp 31; AC 5; #AT 3/2; DMG 6-11; SZ L; STR 18/22, CON 16
Notable Possessions: Shikomi-zue (double-bladed) +1, leather lamellar, Ring of Protection +1

Brakkdor is the crew’s ‘heavy’, the only one who is actually trained in combat. A bugbear from Korryl, he was hired on as part of Gistor’s security. When Makamo murdered Gistor, he first knocked Brakkdor unconscious in a swift, dishonorable blow from behind. As Griim and the others fled, they discovered the unconscious Brakkdor, and carried him to safety. When he awoke, Brakkdor was enraged, but even he realized how badly outmatched he was against the likes of Makamo, and sullenly accepted the self-imposed banishment the rest of the group agreed upon. Although he would dearly love to extract revenge on Makamo, he knows that ogre is far beyond his skills and does not allow thoughts of revenge to consume his every waking moment.

Since leaving Steelspace, Brakkdor is probably the most uncomfortable of the Remembrance’s crew to their new life in the Known Spheres. Everywhere he sees enemies, people that would do him and the people he protects harm. Of course, being a seven foot tall very hairy humanoid does not help matters, for most people treat him as a scary monster. Ironically, Brakkdor is surprisingly gentle for a bugbear, and Sakka has noted that he has a soft spot in his heart for children, regardless of race.

Brakkdor’s Shikomi-zue appears as an iron staff with a length of about six feet. With a simple twist of the handle, it can produce foot-long blades from either end of the shaft. This special weapon normally causes 1d6+1 points of damage, either bludgeoning (as a staff) or piercing (the spear tips). Brakkdor is specialized in its use. He also knows martial arts, so he is never completely disarmed.

Tarn Rabbittoe (kender male): AL NG; Handler 6; hp 28; AC 8; #AT 1; DMG 1-6; SZ S; DEX 16; CHA 12
Notable Possessions: Hoopak, lock picks

Tarn stands out with the rest of the crew, as he is neither a native of Steelspace, nor is he a humanoid. He is a kender, which in some peoples’ minds, make him by far the most dangerous member of the crew. This, in some ways, is a very true statement.

Tarn met up with the crew while they were docked at the Rock of Bral. He encountered Sakka while she was wandering the streets, and after some small talk, the two became fast friends. Both share a fascination with wildspace and the myriad of cultures of the Known Spheres. Tarn, of course, hails from Kendermore, and managed to stow away on an odd ship while it was docked in Balifor. He had been wandering the docks of wildspace for almost a decade before he met the crew of the Remembrance, and has become a guide of sorts to them. His knowledge of wildspace and its dangers has kept the crew out of the worst danger, although he still loves a little mischief every now and again to keep things interesting. He genuinely cares for the crew, and would never knowingly endanger them, although he is a bit scatter-brained and often oblivious to danger.


By Adam “Night Druid” Miller

The Reverie (Remembrance,) Part 1

elvenskipperReverie (Remembrance)

Elven Stinger

Built By: Elves

Used Primarily By: Ogres

Tonnage: 7 tons

Hull Points: 7

Crew: 2/7 (5)

Maneuver Class: B

Landing-Land: Yes

Landing-Water: Yes

Armor Rating: 8

Saves As: Ceramic

Power Type: Splendid Sails

Ship’s Rating: 2

Standard Armament:

Light catapult (A; Crew 2)

Cargo: 3 tons

Keel Length: 100’

Beam Length: 20’

 

The Reverie (Common translation: Remembrance) is hardly what many people would consider a ‘ship’; it is more akin to a boat for a larger craft much like a flitter or a mosquito. It indeed looks like an enlarged flitter, big enough to carry multiple crewmen while not being large enough to be considered a true ship.

The Remembrance is an elven stinger, an ancient design from the earliest days of elven exploration. The stinger is rarely seen today, usually confined to elven-dominated spheres such as Darnannon. It is too lightly armed and armored for most captains’ tastes. Some stingers are used by couriers for long-distance message delivery between elven colonies and Armada, but little else.

The Remembrance looks like an oversized flitter, with a black body and wings, with cobalt-blue highlights. There is a single interior deck and a small top deck. There is only one weapon, a light catapult set to fire at pursuing ships. The Remembrance is not designed for battle, and would be easily defeated by anything more powerful than a dragonfly.

Top Deck

  1. Hatch: The hatch to the main deck can be bolted from the inside.
  2. Bowsprit: A small Continual Light Lantern that sheds a soft light down upon the deck is located here. The light shed by the lantern is about as bright as a full moon.
  3. Catapult: The Remembrance’s only armament, a light catapult, is set to fire in a rear-ward arc. It is movable such that it could be fired in any arc, but this requires a good deal of muscle and takes about five minutes.
  4. Ammunition: This crate is bolted to the deck. It holds eighteen round stones that weigh about forty pounds each (ammunition for the catapult). The crate has a simple latch to keep the lid closed, but otherwise is unlocked.

Main Deck

  1. Hatch: The hatch to the top deck can be bolted from here. A ladder leads up to the top deck.
  2. Bridge: The Bridge of the Remembrance is fairly bare. There is a simple mapping table with charts to about half a dozen spheres (none Steelspace) and a Telescope of Planetary Location. The Telescope is a primitive version of the Planetary Locator. When a person gazes through the telescope, it directs the viewer towards the nearest planet of size A or larger, and shows the viewer a fuzzy image of the planet and a general distance in days of travel. Once per day, the viewer can view another planet so long as he knows the generally accepted name of the planet. There is also a pair of chairs in front of the windows for stargazing.
  3. Galley: The Remembrance’s galley is fairly advanced, thanks to an upgrade by Gistor before he died. There is a small, magical stove that can be commanded to become very hot three times per day, enough to prepare a simple meal. There are four barrels in this room (grog, apples, citrus fruit, and salted pork), several sacks of flour, and the usual pots, pans, skillets, and knives to prepare a meal. The Remembrance usually carries enough food to keep the crew fed for four months.
  4. Captain’s Cabin: The captain’s cabin has been claimed by Griim. It has a long bed, specially built to accommodate Griim’s eight-foot tall frame. There is also a writing desk, a trunk of clothes, and a small coffer with 500 gp in various currencies (to pay for docking fees). There is also a bookshelf with more than a dozen books written by Griim on life in the Known Spheres. These books detail the people and cultures he has encountered, with little attention to defenses or battle-readiness of non-ogres. As such they are completely useless to the ogres of Steelspace.
  5. Crew Quarters: The four-man crew shares this room. There are four hammocks and four sea chests for the crews’ belongings. A silk screen decorated with an oriental-style dragon is in one corner, to allow Sakka some privacy when she changes. There is a writing desk and more than two dozen books on a shelf, all detailing life in the Known Spheres. There is a small table with a drawer that contains dozens of colorful ceramic tiles – useful for play Mahjong and Go! Griim and Krosh often play against one another; when sailing in deep space, their games can last hours.
  6. Privy: This tiny cubby of a room has a Chamber Pot of Devouring and Cleanliness (a magically enchanted chamber pot that not only disposes of waste but also cleans the backside with a spray of water and hot air) and an Incense Burner of Neverending Delightful Scents (Jasmine-scented).
  7. Cargo Hold: The cargo hold of the Remembrance is quite small, only capable of holding small amounts of cargo.
  8. Companionway: The companionway is lit by two small glowing globes, both putting off light equal to moonlight. They can be shuttered to show no light at all.

By Adam “Night Druid” Miller

Image

Spelljammer on Pintrest

Ahoy there, spacefarers!  I thought I would share a couple of fantastic Spelljammer-related Pintrest boards with you.

Spelljammer Settings on Pintrest by Bill Dodrill

Spelljammer Races by Bill Dodrill

Spelljammer Shared Board (Sable Aradia, Dale Norman, Silverblade the Enchanter, Deryn Naythas, Adam Miller, W Keith Baldwin IV)

Book Excerpt: Haunted

Shaundar and Yathar stood with Sylria on Queenie’s Castle Deck, smoking cigars together.  They’d stopped smoking pipes because it was just too time consuming to load and light, and a waste of perfectly good tobacco if they were suddenly called into action, which happened more and more frequently.  The cigars were cheap and slightly sour – the best they could generally do on their Lieutenant’s pay – but Shaundar was becoming almost affectionately attached to them.

Supply lines were becoming more strained, too.  Occasionally, the alu’quesst ration was being supplemented with the human creation of grog.  Shaundar was not fond of it and generally chose not to have his allotted taut when that was what was available.  But he didn’t complain.  Nobody did.  That was just what there was.

They were in orbit around the Karpri space station, along with the burnt-out hulks of a Scorpion and an Ogre Mammoth, and a Hammership that was technically a prize but would likely be pressed into Navy service, depriving them of their shares.  The prisoners – survivors, is more like it, Shaundar thought privately – were few enough to be kept comfortably in the Hammership’s hold.  They had been exceptionally meek.  This was making the Matey jumpy, but Shaundar had no doubt that it was no act.

The Karpri station showed recent signs of battle to go with its ancient scars from when the illithid had destroyed it just after the First Unhuman War.  Shaundar felt badly for it.  The starfly plants that comprised it seemed deeply saddened.  Or maybe he was just being maudlin.  He was not sure what had possessed the scro to decide to take it.  Surely they must have guessed that there would be a reason that the elves had not used it themselves, now that war had returned to Realmspace?

The Queen’s Dirk had been sent to stop them, and stop them they had, but by the time they had arrived, the enemy had already landed and all hands not actively manning the helm were forced to become a boarding party.  Shaundar shook his head to banish yesterday’s images of screaming and blood from his mind.  Ship battles could be brutal but they were rarely so personal.  He wondered how Yathar managed it, being a marine. Continue reading

Video

A Star to Steer Her By

[youtube https://www.youtube.com/watch?v=_0tc0sQxgg4]

Well, I’m a fan of the genre, so I decided to try my hand at it. My first epic music mix, inspired by pirates, buccaneers, and the Spelljammer (r) setting for Dungeons & Dragons ™, which is probably my favourite all-time fantasy setting.

Track List:

00:00 West One Music – Galleons of Glory
00:32 Audiomachine – Lost Raiders
02:15 Mark Petrie – Jolly Rogers
03:23 Hans Zimmer – Skull and Crossbones
04:01 Ms. Cinematic – Pirate War
06:27 Two Steps from Hell – Wrath of the Sea
07:39 Veigar Margeirsson – Galleons Approaching
08:00 Veigar Margeirsson – Pirates
08:53 Veigar Margeirsson – Galleons Approaching
09:41 Two Steps from Hell – 1000 Ships of the Underworld
11:02 Immediate Music – All Hands on Deck
13:16 Two Steps from Hell – Armada
15:35 Two Steps from Hell – Sky Titans
16:54 Hans Zimmer – Bootstrap’s Bootstraps
17:53 Hans Zimmer – Blood Ritual
18:26 Auracle Music – High Seas
19:01 Brunuhville – Pirates of the Underworld
22:30 Immediate Music – The Black Pearl
23:25 Epic Score – Unfurled Sails
25:53 Two Steps from Hell – Ghost Brigades
27:25 Two Steps from Hell – Norwegian Pirate
30:08 Hans Zimmer – He’s a Pirate
31:16 Ms. Cinematic – Super Mega Pirate Action
32:17 Veigar Margeirsson – Pirates
33:00 Two Steps from Hell – Merchant Prince

Audiomachine’s Official Channel
Brunuhville’s Official Channel
Immediate Music’s Official Channel
Ms. Cinematic’s Official Channel
Two Steps from Hell’s Official Channel

Running Time: 34:25

Featuring the art of Silverblade the Enchanter and John “Paladine” Baxter.

Silverblade’s Images: 03:23, 04:15, 05:35, 05:55, 06:43, 08:12, 08:30, 09:06, 09:25, 09:57, 11:35, 13:31, 16:01, 16:20, 16:38, 17:15, 17:39, 18:42, 19:43, 20:02, 20:20, 20:57, 21:14, 21:33, 21:52, 22:11, 23:03, 24:40, 25:15, 26:05, 26:41, 27:00, 27:53, 29:01, 29:19, 30:18, 30:38, 30:56.

“Paladine’s” Images: 03:43, 07:53, 10:15, 10:33, 11:16, 11:54, 12:11, 18:00, 19:06, 19:27, 24:01, 24:20, 25:00, 25:55, 26:23, 28:42.

Other Images: Sable Aradia & “Paladine” 12:03 & 28:12, Robin Wood 04:34, xxelfrockgurlxx 13:49, unknown 06:12, 15:10, 23:43, 24:11, 24:28, (please email me if you know the artists so I can credit them appropriately.)

Animations/Cinematics Used:

Alunablue (channel at http://www.youtube.com/user/alunablue)
Assassin’s Creed III
Assassin’s Creed: Revelations
Black Prophecy
Dungeons & Dragons
European Space Agency
EVE Online
Final Fantasy VII
Final Fantasy VIII
Hubble Space Telescope
Lineage II
Lord of the Rings: The Two Towers
Master and Commander: The Far Side of the World
Pirates of the Caribbean IV: On Stranger Tides
Sharpe’s War
Silverblade the Enchanter (channel at http://www.youtube.com/user/silverbladeTE)
Treasure Planet (original)
Treasure Planet (blu-ray)
Warhammer 40000
Warrior Women: Grace O’Malley
The Witcher 2
World of Warcraft (channel at http://www.youtube.com/user/worldofwarcraft)
World of Warcraft: Burning Crusade

THIS WORK IS MY TRIBUTE TO THE EPIC MUSIC GENRE AND THE SPELLJAMMER SETTING. NO CHALLENGE TO COPYRIGHT INTENDED. I OWN NOTHING; ALL CREDIT TO THE ARTISTS.

 

Gallery

Ship Transparencies from Silverblade the Enchanter

I have done my best to collect as many ship transparencies as possible on this one page.  The intent of the artist was that others could make their own Spelljammer art with these images.  Click on the links for larger … Continue reading

The Battle of Glyth’s Rings (Book Excerpt)

Tel’Quessir,” Captain Yvoleth began as he paced the Castle Deck, rounding the catapult turret, while the First Mate, whose name was Solahlyn Aelorothi, lurked by the hatchway with his arms folded, “I have just received orders from the Admiralty.  Strange ships have been sighted in the rings of Glyth.  They may be Scorpions.”

Shaundar let out a low whistle.  Well, that would complicate things.  Glyth was known to be a colony of illithids – squid-faced aliens who ate only brains – who kept humanoids of all sorts as “cattle” on the burnt out surface of the planet.  They were also known to patrol local space to add to their collection, despite the efforts of the Navy to curtail this.  Furthermore, the rings of Glyth were made up almost entirely of several small rocks and ice blocks, dangerous to navigate and often difficult to see.

“As the closest Navy ship, we have been ordered to investigate,” the Captain continued.  “If there are enemy ships present, we have been authorized to engage them.”

The blood started pounding through Shaundar’s veins.  Was this going to be it at last?

“So I’m sorry, leave is cancelled for now.  We need to see what’s there before they have a chance to move or hide.  We’re three days to Glyth from our present orbit.  Etriel Sylria, plot us a course.”

Sylria, Second Helmsman but Primary Navigator, saluted.  “Av, quessir.  I’ll head to the Chart Room now, sir, with your permission.”  The Captain nodded and she climbed down the hatch.

“Many of you have never seen combat before,” the Captain went on, fixing each of them with his kind but dark hazel eyes, which came to rest on Shaundar and Yathar.  “If this turns out to be the opening gambit of the War in Realmspace, keep calm, do the jobs you have been trained to do, and trust your crewmates, and all will be well.”  He smiled at them encouragingly.

Av, quessir!” they chorused.  Eyes glittered and the smiles were jovial.  They were ready to fight.

“Mr.  Yathar, you are also certified as a battlepoet, are you not?” the Captain inquired.

Av, quessir,” Yathar affirmed.

He grinned.  “I’m sure you know a few rousing battle ballads in addition to all those bawdy tunes you sing at the tavern.  Let’s hear one; that should put us all in the proper frame of mind.”

Yathar beamed.  “I’ll fetch my lute, sir!”  Yvoleth nodded and Yathar went to do so.

“Mr.  Sunfall,” the Captain said.

“Sir!” Shaundar replied, immediately at attention again.

The Captain smiled knowingly.  “I’m sure reverie will not come easily to you with a hot head to match your hot blood, but do your best.  We’ll be running full jamming shifts until we reach the rings of Glyth.”

Av, quessir,” Shaundar nodded.

The Captain returned his nod sharply.  “All right then.  All hands to stations.”

The boatswain piped the order and the crew fell in as commanded. Continue reading