RPG Now: Player’s Guide to Skybourne

“I have become the destroyer of worlds.”

So begins a player’s adventures in Skybourne. A wizard’s arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a world’s worth of ruins looking for ancient treasure, where Aasimar kings and barbarian lords battle for control of a dozen new cultures, and where anyone with a ship and a will can make their fortune, if they have luck on their side.

Built for both the traditional and Spheres of Power magic systems, Skybourne is a campaign setting for the Pathfinder Roleplaying Game built around the adventures of an airship and its crew, and borrows as much in tone from Firefly, Star Wars, and other shows as it does from classic sword and sorcery adventures. In this, the Player’s Guide to Skybourne, you’ll find:

  • A host of new races, including the plant-born Alraun, the octopus-like Cacaelia, the dinosaur-blooded Cherufe, the magically-constructed Created, the draconic Cuazaj, the pheonix-like Fenghaung, the plant-like Leshy, the fey-blooded Sidhier, and the insectoid alien Tatulani.
  • Over a dozen new archetypes, including the Halfling dragonrider, the tranquil barbarian, the Alraune bodysnatcher, the gun chemist, and more!
  • New traditions, a ‘tradition trait’ system, and the Fallen Fey racial sphere for the Spheres of Power magic system.
  • Religions and magic rituals.
  • Rules for using crews- swarm-like groups of hired hands that aid the PCs in sailing ships and attacking their enemies!
  • Airship rules, including sailing, customization, and combat!
  • New feats, new skills, new equipment, new magic items, and more!

Watermarked PDF $9.99 by Drop Dead Studios.

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SJA3 Crystal Spheres at DriveThruRPG!

Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space.

Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not just for their lives, but the fate of an entire solar system and its millions of inhabitants.

“Crystal Spheres” is an adventure for the AD&D Spelljammer campaign setting. The Spelljammer boxed set is required to play. This 64-page adventure will easily adapt to any campaign world.

*****

Product History

SJA3: “Crystal Spheres” (1990), by J. Paul LaFountain, is the third Spelljammer adventure. It was released in October 1990.

Continuing the “SJA” Series. “Crystal Spheres” continues the Spelljammer adventures. It’s an epic adventure, as was found in SJA1: “Wildspace” (1990): a sphere’s sun is on the verge of being snuffed out, and the players must save it.

Adventuring Tropes. “Crystal Spheres” lies on the line between the adventuring tropes of the ’80s and ’90s. It contains lots of random encounters and mapped locations. However, it also features events that drive players along a path to confront the problems of the underlying storyline.

Expanding Wildspace. True to its name, “Crystal Spheres” does a great job of providing good reasons to adventure across Wildspace from one sphere to another. Along the way it details four new crystal spheres: Herospace (which is for heroic adventures only, with 9 planets divided by alignment); Faeriespace (which is one gigantic community); Greatspace (which is an elder sphere focused on nobility and honor); and Darkspace (which is a sunless, shadowy void).

Unfortunately, one of the problems with Spelljammer was that it never brought together its many spheres into a coherent setting. The Spelljammerboxed set (1989) focused on the Radiant Triangle of Greyhawk, Krynn, and the Realms, but then the six Spelljammer adventures barely touched on those areas. Similarly, the worlds of Darkspace, Faeriespace, Greatspace, and Herospace would never be heard from again.

(Though TSR never created a larger Spelljammer setting, some fans have taken the next step, compiling all the spheres of Wildspace into a cohesive whole.)

“Crystal Spheres” also includes a beautiful chart comparing the sizes of the many spelljamming vessels revealed to date — including the Hummingbird from this very adventure.

About the Creators. LaFountain did a scattering of TSR work in the early ’90s. This was his premiere freelance work; he’d later contribute to MC8: “Monstrous Compendium Outer Planes Appendix” (1991), SJR3: “Dungeon Master’s Screen” (1991), and some supplements for the Buck Rogers XXVC RPG.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons – a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

Monstrous Arcana: The Illithiad (2e) at RPG Now!

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The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse.

This “complete book of illithids” covers:

  • The anatomy and physiology of the mind flayer.
  • The terrible truth about the mind flayer life cycle.
  • Illithid-kin, undead mind flayers, and new’ flayer-kin monsters.
  • A balanced look at illithid psionic powers.
  • a detailed description of a typical mind flayer community
  • Unique mind flayer psionic abilities and items.

The Illitiad is the third volume in the popular Monstrous Arcana game accessory series and is indispensable to DMs who want to add these terrifying creatures to their campaigns. The Illithiad supports the mind flayer adventure trilogy: A Darkness Gathering, Masters of Eternal Night, and Dawn of the Overmind. Continue reading

MC7 Monstrous Compendium Spelljammer Appendix (2e) at RPG Now!

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Thought you’d seen it all when you met the neogi? Threw up your hands in horror at the sight of space barnacles? Well. . . get ready for the giant space hamsters, the symbionts, and lots of other wild and weird Spelljammer campaign monsters!

In this product are some of the most fantastic creatures ever seen ( or not seen, as the case may be), in wildspace or out of it. Yes, there really are giant space hamsters lurking in these pages, as well as whole new races ready for the DM to launch into a Spelljammer campaign. Once again, there are 64 pages of new beasties for your playing enjoyment, 5-hole punched and ready for insertion in your Monstrous Compendium binder. Plus, the great full-color divider pages with identification tabs make it easier to organize your critters. Continue reading

MC9 Monstrous Compendium Spelljammer Appendix II (2e) at RPG Now!

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Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace roam this volume. Some look nasty, and are; some look nasty, and aren’t. Which are which? Read the entries and find out for yourself! And of course, they are organized into five-hole-punched pages that fit right into your Monstrous Compenium binders.

Product History Continue reading

SJA4 Under the Dark Fist (2e) at RPG Now!

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Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other’s existence. Fewer still understand the celestial bonds they secretly share.

As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating!

Twelve spheres against three?hardly fair odds. But then again, Emperor Vulkaran the Dark, Master of the Twelve Spheres and Ruler of All Known Space, doesn’t like a fair fight. He’s never fought one yet!
Under the Dark Fist, a 64-page adventure for the Spelljammer setting, provides enough material to wage an intergalactic war across 15 spheres! It can be used as an epic stand-alone adventure or easily incorporated into an existing campaign. This challenging adventure is recommended for experienced players and referees.

This adventure is designed for a party of four to eight characters, levels 10 to 14. Continue reading